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Introduction BOIDS

Our project leverages two potentiometers to create an “etch-a-sketch” type interactive device and arcade game collection. We wanted to create a fun game that uses much of what we learned previously in the course, including flocking simulation, hardware input though potentiometers, optimization, and graphic interface control.

When the user first enters the program, they will see a main menu with several options that they can select by either potentiometer to scroll down and then a button to select the menu option. There will be 5 games to choose from.

  1. The first will be a normal etch-a-sketch device on the TFT where the user can draw a picture by rotating both potentiometer knobs.
  2. The second will be a classic snake game where the user steers a snake to lengthen it by eating red dots.
  3. Our third option leverages our previous work with boids to control a predator using the knobs.
  4. Our fourth game is the classic brick-breaker game where you win by destroying all the bricks with a ball and a paddle.
  5. Finally we have the notorious pong, a two-player game where you win by using your paddle to hit the ball to the other person’s side.