Class Block



    Description

    A block is a minimum available unit of the map data. A block can have rooms, items, and players in it. Each block has an identical id to distinguish it from others. A block doesn't belong to any other mazeObject in the map.

    Structure

    A block has an identical id to distinguish from others and uses (row, col) pair to indicate the position of the block in the map.

    A block has three hash tables : roomTable, itemTable, and playerTable. These hash tables are each for storing rooms, items, and players in this block.

    The class Block has methods: addRoom, addItem, removeItem, addPlayer, removePlayer, ServerUpdateMOve to construct and update the block.

    The method producingMessage() is to produce a MsgBlock message of this block and the method export(PrintStream) is to export all the mazeObjects in this block.

    See also

    mazeObject
    Room
    Door
    Item
    Player




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