My job description was initially set a "Chief Algorithmist." It has since expanded to also include implemetation of my algorithms. At present I am in charge of the core graphics algorithms and pacakges of Wombat. This has involved the maintainance
Design and implementation of both the Terrain engine and VLP engine.
My current projects involve integration of the terrain engine with the VLP engine. The two compliment each other nicely and their integration is essential for a complete package. I am also working with James Margaris on an automated manner of translating 3DS files into compact versions of our file format.
I hope to extend the terrain engine to include additional features such as roads, rivers and forests. Putting together a collision package is also high on my list of things to do.