//Chan Lee
//Dennis Majewski
//ECE 476 Group 7 Monday Night
//Electronic Dartboard with Video Display Code
//D.5 is sync:1000 ohm + diode to 75 ohm resistor
//D.6 is video:330 ohm + diode to 75 ohm resistor
#pragma regalloc- //I allocate the registers myself
#pragma optsize- //optimize for speed
#include <Mega32.h>
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <delay.h>
//cycles = 63.625 * 16 Note NTSC is 63.55
//but this line duration makes each frame exactly 1/60 sec
//which is nice for keeping a realtime clock
#define lineTime 1018
#define begin {
#define end }
#define ScreenTop 30 //Screen top defination
#define ScreenBot 230 //Screen bottom defination
#define T0reload 256-60 //Define interrupt trigger time
#define polldelay 9 //Control to charge pins for dart read
#define no 0 //Game play states, and dartboard read states
#define yes 1
#define wait 2
#define top 1
#define bottom 2
#define bull 3
#define error 4
#define notpushed 0 //Push button states
#define pushed 1
//Game Play States
#define Menu_Draw 1 //Draw Menu
#define Menu 2 //Track button push on menu
#define Player_Draw 3 //Draw Player menu
#define Player 4 // Track button pushes on player menu
#define Game301_Draw 5 // Draw 301 Game
#define Game301_Play 6 // State for playing 301 game
#define Cricket_Draw 7 // Draw Cricket Game
#define CRCK_play 8 // State for playing Cricket Game
#define Erase1 10 //Erase entire Screen
#define Erase2 11 //Draw vertical lines
#define Erase3 12 //Draw Horizontal Lines
#define Grade_Draw 13 //Draw Grade Game
#define Grade_Play 14 //State for Grade Game Play
#define Drink_Draw 15 //Draw Drink Game
#define Drink_Play 16 //State for Drink Game PLay
#define Erase0 17 //Erase Game Characters without flicker
#define NewPlayer 1 //State each game at NewPlayer
#define ThreeHit 2
#define ThreeOut 3
#define NotBounced 0
#define Bounced 1 //Debounce States
#define BustBounced 2
//NOTE that v1 to v8 and i must be in registers!
register char v1 @4;
register char v2 @5;
register char v3 @6;
register char v4 @7;
register char v5 @8;
register char v6 @9;
register char v7 @10;
register char v8 @11;
register int i @12;
#pragma regalloc+
char syncON, syncOFF;
int LineCount;
int debcounter=0;
char DartHit=no;
char arrow_top=0;
char arrow_bottom=0;
char game=1; //Initialize menu variables
char players=1;
int q=0;
char State_Game301=0; //Game Variables
char hit_pos=0;
char butnum=0;
char winner1=0; //Winner State
char State=Menu; //Initialize state machine to Menu
char screen[1600], t, ts[10];
//Game menu definitions for video generation
char menu_select[]="SELECT[GAME";
char menu_game1[]="301";
char menu_game2[]="CRICKET";
char menu_game3[]="DRINKING[GAME";
char menu_game4[]="GRADE[GAME";
char arrow_small[]="[]"; //Draw arrow
char arrow_small_erase[]="[[";
//Player menu definitions for video generation
char player_select[]="SELECT[NUMBER[OF[PLAYERS";
char player_1[]="1[PLAYER";
char player_2[]="2[PLAYERS";
char player_3[]="3[PLAYERS[";
char player_4[]="4[PLAYERS[";
//Player number generation
char p1[]="P1";
char p2[]="P2";
char p3[]="P3";
char p4[]="P4";
//Drinking Game Definations
char minus[]="?";
char plus[]="@";
char aaa[]="A";
char bbb[]="B";
char ccc[]="C";
char ddd[]="D";
char fff[]="F";
//Round Defination
char RND[]="RND";
//Message function generation
char bust[] ="BUST[[";
char bullz[] ="BULL[[";
char bu[] ="BU";
char lz[] ="LL";
char dbullz[]="DBULL[";
char doub[] ="DOUBLE";
char triple[]="TRIPLE";
char winner[]="WINNER";
char hit[]="HIT";
//Erase defination
char hit_erase[]="[[[[[[";
//Cricket symbol defination
char first_hit[]="^";
char second_hit[]="X";
char third_hit[]=":";
//Drinking Game symbol
char drink_sy[]="Z";
char symbol_pos =0;
int disp_total=0;
int total[4]={0,0,0,0};
char player_number=0;
//---------------------------------
// Game Variables
char dart=0;
char bounce=NotBounced;
int darttemp=0;
int darttemp2=0;
int disptemp=0;
//Cricket
char pl1=0;
char pl2=0;
char pl3=0;
char pl4=0;
char ps1=0;
char totalcr=0;
char win1 =0;
char round=0;
char playz1[7]={2,2,2,2,2,2,2};
char playz2[7]={2,2,2,2,2,2,2};
char playz3[7]={2,2,2,2,2,2,2};
char playz4[7]={2,2,2,2,2,2,2};
char posit=0;
//---------------------------------
//Dart region detection and scoring variables
char Button=notpushed;
char arrow_pos=0;
char Update=no;
char Hemisphere=top;
char temp=0;
char dartvalue=0;
char dartregion=0;
char dartscore=0;
char pollcounter=0;
char current_pollresult=0;
char previous_pollresult=0;
char previous_pollcounter=0;
char polloutput[10]={0b01111111,0b10111111,0b11011111,0b11101111,0b11110111,0b11111011,0b11111101,0b11111110,0b00001101,0b00001110};
//char pollresult[10];
flash char top_decode[11]={0, 4, 13, 10, 6, 5, 20, 9, 12, 18, 1};
flash char bottom_decode[11]={0, 3, 17, 15, 2, 8, 16, 14, 11, 19, 7};
flash char bull_decode[11]={0, 0, 0, 0, 0, 0, 0, 50, 25, 0, 0};
//Point plot lookup table
flash char pos[8]={0x80,0x40,0x20,0x10,0x08,0x04,0x02,0x01};
//define some character bitmaps
//5x7 characters
flash char bitmap[1][7]={
//0
0b01110000,
0b10001000,
0b10011000,
0b10101000,
0b11001000,
0b10001000,
0b01110000
};
//================================
//3x5 font numbers, then letters
//packed two per definition for fast
//copy to the screen at x-position divisible by 4
flash char smallbitmap[44][5]={
//0
0b11101110,
0b10101010,
0b10101010,
0b10101010,
0b11101110,
//1
0b01000100,
0b11001100,
0b01000100,
0b01000100,
0b11101110,
//2
0b11101110,
0b00100010,
0b11101110,
0b10001000,
0b11101110,
//3
0b11101110,
0b00100010,
0b11101110,
0b00100010,
0b11101110,
//4
0b10101010,
0b10101010,
0b11101110,
0b00100010,
0b00100010,
//5
0b11101110,
0b10001000,
0b11101110,
0b00100010,
0b11101110,
//6
0b11001100,
0b10001000,
0b11101110,
0b10101010,
0b11101110,
//7
0b11101110,
0b00100010,
0b01000100,
0b10001000,
0b10001000,
//8
0b11101110,
0b10101010,
0b11101110,
0b10101010,
0b11101110,
//9
0b11101110,
0b10101010,
0b11101110,
0b00100010,
0b01100110,
//third hit(input is ":")
0b01000100,
0b10101010,
0b10011001,
0b10101010,
0b01000100,
//- (input is ?)
0b00000000,
0b00000000,
0b11101110,
0b00000000,
0b00000000,
//+ (input is @)
0b00000000,
0b01000100,
0b11101110,
0b01000100,
0b00000000,
//A
0b11101110,
0b10101010,
0b11101110,
0b10101010,
0b10101010,
//B
0b11001100,
0b10101010,
0b11101110,
0b10101010,
0b11001100,
//C
0b11101110,
0b10001000,
0b10001000,
0b10001000,
0b11101110,
//D
0b11001100,
0b10101010,
0b10101010,
0b10101010,
0b11001100,
//E
0b11101110,
0b10001000,
0b11101110,
0b10001000,
0b11101110,
//F
0b11101110,
0b10001000,
0b11101110,
0b10001000,
0b10001000,
//G
0b11101110,
0b10001000,
0b10001000,
0b10101010,
0b11101110,
//H
0b10101010,
0b10101010,
0b11101110,
0b10101010,
0b10101010,
//I
0b11101110,
0b01000100,
0b01000100,
0b01000100,
0b11101110,
//J
0b00100010,
0b00100010,
0b00100010,
0b10101010,
0b11101110,
//K
0b10001000,
0b10101010,
0b11001100,
0b11001100,
0b10101010,
//L
0b10001000,
0b10001000,
0b10001000,
0b10001000,
0b11101110,
//M
0b10101010,
0b11101110,
0b11101110,
0b10101010,
0b10101010,
//N
0b00000000,
0b11001100,
0b10101010,
0b10101010,
0b10101010,
//O
0b01000100,
0b10101010,
0b10101010,
0b10101010,
0b01000100,
//P
0b11101110,
0b10101010,
0b11101110,
0b10001000,
0b10001000,
//Q
0b01000100,
0b10101010,
0b10101010,
0b11101110,
0b01100110,
//R
0b11101110,
0b10101010,
0b11001100,
0b11101110,
0b10101010,
//S
0b11101110,
0b10001000,
0b11101110,
0b00100010,
0b11101110,
//T
0b11101110,
0b01000100,
0b01000100,
0b01000100,
0b01000100,
//U
0b10101010,
0b10101010,
0b10101010,
0b10101010,
0b11101110,
//V
0b10101010,
0b10101010,
0b10101010,
0b10101010,
0b01000100,
//W
0b10101010,
0b10101010,
0b11101110,
0b11101110,
0b10101010,
//X
0b00000000,
0b10101010,
0b01000100,
0b01000100,
0b10101010,
//Y
0b10101010,
0b10101010,
0b01000100,
0b01000100,
0b01000100,
//Drink Game symbol (input is Z)
0b11111111,
0b10011001,
0b10011001,
0b01100110,
0b00000000,
//blank(input is "[")
0b00000000,
0b00000000,
0b00000000,
0b00000000,
0b00000000,
//not used
0b00000000,
0b00000000,
0b00000000,
0b00000000,
0b00000000,
//arrow(input is "]")
0b00001000,
0b00001100,
0b00001110,
0b00001100,
0b00001000,
//First Hit "/"(input is "^")
0b00010001,
0b00100010,
0b01000100,
0b10001000,
0b00000000,
//blank(input is "blank")
0b00000000,
0b00000000,
0b00000000,
0b00000000,
0b00000000
};
//==================================
//This is the sync generator and raster generator. It MUST be entered from
//sleep mode to get accurate timing of the sync pulses
#pragma warn-
interrupt [TIM1_COMPA] void t1_cmpA(void)
begin
//start the Horizontal sync pulse
PORTD = syncON;
//count timer 0 at 1/usec
TCNT0=0;
//update the curent scanline number
LineCount ++ ;
//begin inverted (Vertical) synch after line 247
if (LineCount==248)
begin
syncON = 0b00100000;
syncOFF = 0;
end
//back to regular sync after line 250
if (LineCount==251)
begin
syncON = 0;
syncOFF = 0b00100000;
end
//start new frame after line 262
if (LineCount==263)
begin
LineCount = 1;
end
delay_us(2); //adjust to make 5 us pulses
//end sync pulse
PORTD = syncOFF;
//*********************************************************
//first dartboard polling here!!!
//delay_us(4);
PORTB=0xff;
PORTC=0x0f;
if(pollcounter<8)
{
PORTB=polloutput[pollcounter];
}
else
{
PORTC=polloutput[pollcounter];
}
#asm
__DELAY_USB 9 ;5 is 1us delay, 11 is 2us, 21 is 4us, etc.
#endasm
previous_pollresult=~PINA;
previous_pollcounter=pollcounter;
pollcounter++;
PORTB=0xff;
PORTC=0x0f;
//*********************************************************
if (LineCount<ScreenBot && LineCount>=ScreenTop)
begin
//compute byte index for beginning of the next line
//left-shift 4 would be individual lines
// <<3 means line-double the pixels
//The 0xfff8 truncates the odd line bit
//i=(LineCount-ScreenTop)<<3 & 0xfff8; //
#asm
push r16
lds r12, _LineCount
lds r13, _Linecount+1
ldi r16, 30
sub r12, r16
ldi r16,0
sbc r13, r16
lsl r12
rol r13
lsl r12
rol r13
lsl r12
rol r13
mov r16,r12
andi r16,0xf0
mov r12,r16
pop r16
#endasm
//load 16 registers with screen info
#asm
push r14
push r15
push r16
push r17
push r18
push r19
push r26
push r27
ldi r26,low(_screen) ;base address of screen
ldi r27,high(_screen)
add r26,r12 ;offset into screen (add i)
adc r27,r13
ld r4,x+ ;load 16 registers and inc pointer
ld r5,x+
ld r6,x+
ld r7,x+
ld r8,x+
ld r9,x+
ld r10,x+
ld r11,x+
ld r12,x+
ld r13,x+
ld r14,x+
ld r15,x+
ld r16,x+
ld r17,x+
ld r18,x+
ld r19,x
pop r27
pop r26
#endasm
delay_us(4); //adjust to center image on screen
//blast 16 bytes to the screen
#asm
;but first a macro to make the code shorter
;the macro takes a register number as a parameter
;and dumps its bits serially to portD.6
;the nop can be eliminated to make the display narrower
.macro videobits ;regnum
BST @0,7
IN R30,0x12
BLD R30,6
;nop
OUT 0x12,R30
BST @0,6
IN R30,0x12
BLD R30,6
;nop
OUT 0x12,R30
BST @0,5
IN R30,0x12
BLD R30,6
;nop
OUT 0x12,R30
BST @0,4
IN R30,0x12
BLD R30,6
;nop
OUT 0x12,R30
BST @0,3
IN R30,0x12
BLD R30,6
;nop
OUT 0x12,R30
BST @0,2
IN R30,0x12
BLD R30,6
;nop
OUT 0x12,R30
BST @0,1
IN R30,0x12
BLD R30,6
;nop
OUT 0x12,R30
BST @0,0
IN R30,0x12
BLD R30,6
;nop
OUT 0x12,R30
.endm
videobits r4 ;video line -- byte 1
videobits r5 ;byte 2
videobits r6 ;byte 3
videobits r7 ;byte 4
videobits r8 ;byte 5
videobits r9 ;byte 6
videobits r10 ;byte 7
videobits r11 ;byte 8
videobits r12 ;byte 9
videobits r13 ;byte 10
videobits r14 ;byte 11
videobits r15 ;byte 12
videobits r16 ;byte 13
videobits r17 ;byte 14
videobits r18 ;byte 15
videobits r19 ;byte 16
clt ;clear video after the last pixel on the line
IN R30,0x12
BLD R30,6
OUT 0x12,R30
pop r19
pop r18
pop r17
pop r16
pop r15
pop r14
#endasm
end
//*********************************************************
//second dartboard polling here!!!
//delay_us(4);
PORTB=0xff;
PORTC=0x0f;
if(pollcounter<8)
{
PORTB=polloutput[pollcounter];
}
else
{
PORTC=polloutput[pollcounter];
}
#asm
__DELAY_USB 9 ;5 is 1us delay, 11 is 2us, 21 is 4us, etc.
#endasm
current_pollresult=~PINA;
if(DartHit==no)
{
if(previous_pollresult!=0)
{
DartHit=yes;
}
else if(current_pollresult!=0)
{
DartHit=yes;
}
}
else if(DartHit==yes)
{
if(previous_pollresult!=0)
{
dartvalue=previous_pollresult;
dartregion=previous_pollcounter+1;
}
else if(current_pollresult!=0)
{
dartvalue=current_pollresult;
dartregion=pollcounter+1;
}
}
if(pollcounter==9) //If poll all 10 input lines, go back to input line 0
{
pollcounter=0;
if(DartHit==yes)
{
if(debcounter==2)
{
debcounter=0;
DartHit=wait;
Update=yes;
}
else
{
dartvalue=0;
dartregion=0;
debcounter++;
}
}
else if(DartHit==wait)
{
if(debcounter==2000)
{
debcounter=0;
DartHit=no;
}
else
{
debcounter++;
}
}
else
{
debcounter=0;
}
}
else
{
pollcounter++;
}
PORTB=0xff;
PORTC=0x0f;
//*********************************************************
end
#pragma warn+
//==================================
//plot one point
//at x,y with color 1=white 0=black 2=invert
#pragma warn-
void video_pt(char x, char y, char c)
begin
#asm
; i=(x>>3) + ((int)y<<4) ; the byte with the pixel in it
push r16
ldd r30,y+2 ;get x
lsr r30
lsr r30
lsr r30 ;divide x by 8
ldd r12,y+1 ;get y
lsl r12 ;mult y by 16
clr r13
lsl r12
rol r13
lsl r12
rol r13
lsl r12
rol r13
add r12, r30 ;add in x/8
;v2 = screen[i]; r5
;v3 = pos[x & 7]; r6
;v4 = c r7
ldi r30,low(_screen)
ldi r31,high(_screen)
add r30, r12
adc r31, r13
ld r5,Z ;get screen byte
ldd r26,y+2 ;get x
ldi r27,0
andi r26,0x07 ;form x & 7
ldi r30,low(_pos*2)
ldi r31,high(_pos*2)
add r30,r26
adc r31,r27
lpm r6,Z
ld r16,y ;get c
;if (v4==1) screen[i] = v2 | v3 ;
;if (v4==0) screen[i] = v2 & ~v3;
;if (v4==2) screen[i] = v2 ^ v3 ;
cpi r16,1
brne tst0
or r5,r6
tst0:
cpi r16,0
brne tst2
com r6
and r5,r6
tst2:
cpi r16,2
brne writescrn
eor r5,r6
writescrn:
ldi r30,low(_screen)
ldi r31,high(_screen)
add r30, r12
adc r31, r13
st Z, r5 ;write the byte back to the screen
pop r16
#endasm
end
#pragma warn+
//==================================
// put a big character on the screen
// c is index into bitmap
void video_putchar(char x, char y, char c)
begin
v7 = x;
for (v6=0;v6<7;v6++)
begin
v1 = bitmap[c][v6];
v8 = y+v6;
video_pt(v7, v8, (v1 & 0x80)==0x80);
video_pt(v7+1, v8, (v1 & 0x40)==0x40);
video_pt(v7+2, v8, (v1 & 0x20)==0x20);
video_pt(v7+3, v8, (v1 & 0x10)==0x10);
video_pt(v7+4, v8, (v1 & 0x08)==0x08);
end
end
//==================================
//==================================
// put a small character on the screen
// x-cood must be on divisible by 4
// c is index into bitmap
void video_smallchar(char x, char y, char c)
begin
char mask;
i=((int)x>>3) + ((int)y<<4) ;
if (x == (x & 0xf8)) mask = 0x0f; //f8
else mask = 0xf0;
screen[i] = (screen[i] & mask) | (smallbitmap[c][0] & ~mask);
screen[i+16] = (screen[i+16] & mask) | (smallbitmap[c][1] & ~mask);
screen[i+32] = (screen[i+32] & mask) | (smallbitmap[c][2] & ~mask);
screen[i+48] = (screen[i+48] & mask) | (smallbitmap[c][3] & ~mask);
screen[i+64] = (screen[i+64] & mask) | (smallbitmap[c][4] & ~mask);
end
//==================================
// put a string of small characters on the screen
// x-cood must be on divisible by 4
void video_putsmalls(char x, char y, char *str)
begin
char i ;
for (i=0; str[i]!=0; i++)
begin
if (str[i]>=0x30 && str[i]<=0x3a)
video_smallchar(x,y,str[i]-0x30);
else video_smallchar(x,y,str[i]-0x40+12);
x = x+4;
end
end
//==================================
//plot a line
//at x1,y1 to x2,y2 with color 1=white 0=black 2=invert
//NOTE: this function requires signed chars
//Code is from David Rodgers,
//"Procedural Elements of Computer Graphics",1985
void video_line(char x1, char y1, char x2, char y2, char c)
begin
int e;
signed char dx,dy,j, temp;
signed char s1,s2, xchange;
signed char x,y;
x = x1;
y = y1;
dx = cabs(x2-x1);
dy = cabs(y2-y1);
s1 = csign(x2-x1);
s2 = csign(y2-y1);
xchange = 0;
if (dy>dx)
begin
temp = dx;
dx = dy;
dy = temp;
xchange = 1;
end
e = ((int)dy<<1) - dx;
for (j=0; j<=dx; j++)
begin
video_pt(x,y,c) ;
if (e>=0)
begin
if (xchange==1) x = x + s1;
else y = y + s2;
e = e - ((int)dx<<1);
end
if (xchange==1) y = y + s2;
else x = x + s1;
e = e + ((int)dy<<1);
end
end
//==================================
//==================================
//Erase Screen Completely
void erase(void)
begin
for(q=0;q<1600;q++)
{
screen[q]=0;
}
end
//==================================
//Drawing Menu Screen
void draw_menu(void)
begin
video_putsmalls(40,3,menu_select);
video_putsmalls(36,30,menu_game1); //Draw menu game names
video_putsmalls(36,40,menu_game2);
video_putsmalls(36,50,menu_game3);
video_putsmalls(36,60,menu_game4);
arrow_top=30;
arrow_bottom=60;
game=1;
arrow_pos=30;
video_putsmalls(24,arrow_pos,arrow_small);
end
//==================================
//Drawing Player Select Screen
void draw_player(void)
begin
video_putsmalls(16,3,player_select);
video_putsmalls(36,30,player_1); //Draw player selection choices
video_putsmalls(36,40,player_2);
video_putsmalls(36,50,player_3);
video_putsmalls(76,50,hit_erase);
video_putsmalls(36,60,player_4);
video_putsmalls(24,arrow_pos,arrow_small_erase);
arrow_top=30;
arrow_bottom=60;
players=1;
arrow_pos=30;
video_putsmalls(24,arrow_pos,arrow_small);
end
//==================================
//Draw 301 Game
void draw_game301(void)
begin
video_putsmalls(56,3,menu_game1);
//Define total score variables
disp_total=301;
total[0]=301;
total[1]=301;
total[2]=301;
total[3]=301;
hit_pos=30;
player_number=0;
round=1;
State_Game301=NewPlayer;
//Set up Players according to number of players entered
if(players>=1)
{
video_putsmalls(20,30,p1);
sprintf(ts,"%03d",(int) disp_total);
video_putsmalls(36,30,ts);
}
if(players>=2)
{
video_putsmalls(20,40,p2);
sprintf(ts,"%03d",(int) disp_total);
video_putsmalls(36,40,ts);
}
if(players>=3)
{
video_putsmalls(20,50,p3);
sprintf(ts,"%03d",(int) disp_total);
video_putsmalls(36,50,ts);
}
if(players>=4)
{
video_putsmalls(20,60,p4);
sprintf(ts,"%03d",(int) disp_total);
video_putsmalls(36,60,ts);
}
//Define arrow position
arrow_pos=30;
arrow_top=30;
arrow_bottom=50;
video_putsmalls(8,arrow_pos,arrow_small);
//Initialize Game Variables
dart=1;
bounce=Bounced;
hit_pos=30;
darttemp=0;
disptemp=0;
Update=no;
end
//-----------------------------------------------------------------------------------
void draw_gameDrink(void)
begin
video_putsmalls(36,3,menu_game3);
player_number=0;
disp_total=0;
//Set up Players according to muber of players entered
if(players>=1)
{
video_putsmalls(8,30,p1);
sprintf(ts,"%03d",(int) disp_total);
video_putsmalls(20,30,ts);
}
if(players>=2)
{
video_putsmalls(8,40,p2);
sprintf(ts,"%03d",(int) disp_total);
video_putsmalls(20,40,ts);
}
if(players>=3)
{
video_putsmalls(8,50,p3);
sprintf(ts,"%03d",(int) disp_total);
video_putsmalls(20,50,ts);
}
if(players>=4)
{
video_putsmalls(8,60,p4);
sprintf(ts,"%03d",(int) disp_total);
video_putsmalls(20,60,ts);
}
//Draw Round Numbers
sprintf(ts,"%01d",(int) 1); //Round 1
video_putsmalls(40,22,ts);
sprintf(ts,"%01d",(int) 2); //2
video_putsmalls(48,22,ts);
sprintf(ts,"%01d",(int) 3); //3
video_putsmalls(56,22,ts);
sprintf(ts,"%01d",(int) 4); //4
video_putsmalls(64,22,ts);
sprintf(ts,"%01d",(int) 5); //5
video_putsmalls(72,22,ts);
sprintf(ts,"%01d",(int) 6); //6
video_putsmalls(80,22,ts);
sprintf(ts,"%01d",(int) 7); //7
video_putsmalls(88,22,ts);
sprintf(ts,"%01d",(int) 8); //8
video_putsmalls(96,22,ts);
sprintf(ts,"%01d",(int) 9); //9
video_putsmalls(104,22,ts);
//Initialize Game Variables
disp_total=40;
State_Game301=NewPlayer;
arrow_pos=30;
arrow_top=30;
arrow_bottom=50;
video_putsmalls(2,arrow_pos,arrow_small);
temp=0;
total[0]=0;
total[1]=0;
total[2]=0;
total[3]=0;
dart=1; //Initialize game variables
bounce=Bounced;
round=0;
hit_pos=70;
darttemp=0;
disptemp=0;
Update=no;
darttemp2=0;
end
//-------------------------------------------------------------------------------
void draw_gameGrade(void)
begin
//Draw game menu
video_putsmalls(44,3,menu_game4);
player_number=0;
disp_total=0;
video_putsmalls(40,20,menu_game4);
video_putsmalls(60,20,hit_erase);
//Set up Players according to muber of players entered
if(players>=1)
{
video_putsmalls(8,30,p1);
sprintf(ts,"%03d",(int) disp_total);
video_putsmalls(20,30,ts);
}
if(players>=2)
{
video_putsmalls(8,40,p2);
sprintf(ts,"%03d",(int) disp_total);
video_putsmalls(20,40,ts);
}
if(players>=3)
{
video_putsmalls(8,50,p3);
sprintf(ts,"%03d",(int) disp_total);
video_putsmalls(20,50,ts);
}
if(players>=4)
{
video_putsmalls(8,60,p4);
sprintf(ts,"%03d",(int) disp_total);
video_putsmalls(20,60,ts);
}
//Initialize game variables
State_Game301=NewPlayer;
arrow_pos=30;
arrow_top=30;
arrow_bottom=50;
video_putsmalls(2,arrow_pos,arrow_small);
dart=1;
bounce=Bounced;
hit_pos=50;
darttemp=0;
disptemp=0;
Update=no;
darttemp2=0;
total[0]=0;
total[1]=0;
total[2]=0;
total[3]=0;
end
//-------------------------------------------------------
void draw_gameCRKT(void)
begin
video_putsmalls(48,3,menu_game2);
disp_total=0;
temp=0;
round=1;
player_number=0;
//Display cricket regions to hit
sprintf(ts,"%01d",(int) 5); //15
video_putsmalls(40,22,ts);
sprintf(ts,"%01d",(int) 1);
video_putsmalls(38,18,ts);
sprintf(ts,"%01d",(int) 6); //16
video_putsmalls(52,22,ts);
sprintf(ts,"%01d",(int) 1);
video_putsmalls(48,18,ts);
sprintf(ts,"%01d",(int) 7); //17
video_putsmalls(64,22,ts);
sprintf(ts,"%01d",(int) 1);
video_putsmalls(58,18,ts);
sprintf(ts,"%01d",(int) 8); //18
video_putsmalls(76,22,ts);
sprintf(ts,"%01d",(int) 1);
video_putsmalls(72,18,ts);
sprintf(ts,"%01d",(int) 9); //19
video_putsmalls(88,22,ts);
sprintf(ts,"%01d",(int) 1);
video_putsmalls(84,18,ts);
sprintf(ts,"%01d",(int) 0); //20
video_putsmalls(98,22,ts);
sprintf(ts,"%01d",(int) 2);
video_putsmalls(96,18,ts);
//Bull
video_putsmalls(108,18,bu);
video_putsmalls(116,22,lz);
//Set up Players according to muber of players entered
if(players>=1)
{
video_putsmalls(8,30,p1);
sprintf(ts,"%03d",(int) disp_total);
video_putsmalls(20,30,ts);
playz1[0]=5;
playz1[1]=5;
playz1[2]=5;
playz1[3]=5;
playz1[4]=5;
playz1[5]=5;
playz1[6]=5;
}
if(players>=2)
{
video_putsmalls(8,40,p2);
sprintf(ts,"%03d",(int) disp_total);
video_putsmalls(20,40,ts);
playz2[0]=5;
playz2[1]=5;
playz2[2]=5;
playz2[3]=5;
playz2[4]=5;
playz2[5]=5;
playz2[6]=5;
}
if(players>=3)
{
video_putsmalls(8,50,p3);
sprintf(ts,"%03d",(int) disp_total);
video_putsmalls(20,50,ts);
playz3[0]=5;
playz3[1]=5;
playz3[2]=5;
playz3[3]=5;
playz3[4]=5;
playz3[5]=5;
playz3[6]=5;
}
if(players>=4)
{
video_putsmalls(8,60,p4);
sprintf(ts,"%03d",(int) disp_total);
video_putsmalls(20,60,ts);
playz4[0]=5;
playz4[1]=5;
playz4[2]=5;
playz4[3]=5;
playz4[4]=5;
playz4[5]=5;
playz4[6]=5;
}
//Initialize Game Variables
arrow_pos=30; //Arrow Initialize
arrow_top=30;
arrow_bottom=50;
video_putsmalls(2,arrow_pos,arrow_small);
total[0]=0;
total[1]=0;
total[2]=0;
total[3]=0;
dart=1;
bounce=Bounced;
hit_pos=70;
darttemp=0;
disptemp=0;
Update=no;
end
//==================================
//Initial Conditions
void init(void)
begin
//side lines
#define width 126
video_line(0,0,0,99,1);
video_line(width,0,width,99,1);
//top line & bottom lines
video_line(0,0,width,0,1);
video_line(0,99,width,99,1);
video_line(0,11,width,11,1);
State=Menu_Draw;
State_Game301=0;
end
//==================================
//Button Polling for 4 push buttons
void button_polling(void)
begin
if(Button==notpushed)
{
if(PINC.4==1)
{
Button=pushed; //De-bounce push button
butnum=1;
}
else if(PINC.5==1)
{
Button=pushed;
butnum=2;
}
else if(PINC.6==1)
{
Button=pushed;
butnum=3;
}
else if(PINC.7==1)
{
Button=pushed;
butnum=4;
}
}
else
{
if(PINC==0x0f)
{
Button=notpushed;
butnum=0;
}
}
end
//==================================
//Dart Hit Update
void dart_hit_update(void)
begin
if(Update==yes)
{
Update=no;
switch(dartvalue)
{ //Input Line 0 hit, 1st double region
case 1:
dartvalue=2;
Hemisphere=top;
dartregion=top_decode[dartregion];
break;
case 2: //Input Line 1 hit, 1st triple region
dartvalue=3;
Hemisphere=top;
dartregion=top_decode[dartregion];
break;
case 8:
dartvalue=1; //Input Line 3 hit 1st single region
Hemisphere=top;
dartregion=top_decode[dartregion];
break;
case 16: //Input Line 4 hit 2nd double region
dartvalue=2;
Hemisphere=bottom;
dartregion=bottom_decode[dartregion];
break;
case 128:
dartvalue=3; //Input Line 6 hit 2nd triple region
Hemisphere=bottom;
dartregion=bottom_decode[dartregion];
break;
case 32:
dartvalue=1; //Input Line 5 hit 2nd single region
Hemisphere=bottom;
dartregion=bottom_decode[dartregion];
break;
case 4: //Input Line 2 hit Bull region
dartvalue=1;
Hemisphere=bull;
dartregion=bull_decode[dartregion];
break;
default: //Default to output 0
dartvalue=0;
Hemisphere=error;
dartregion=0;
break;
}
switch(dartvalue)
{
case 1:
dartscore=dartregion; //Single hit
break;
case 2:
dartscore=dartregion+dartregion; //Double Region hit
break;
case 3:
dartscore=dartregion+dartregion+dartregion;
//Triple Region Hit
break;
default:
dartscore=0; //If unable to read hit output 0
break;
}
}
end
//==================================
//Message Check
void message(void)
begin
if(dartvalue ==2) video_putsmalls(40,80,doub); //Display Double hit
if(dartvalue ==3) video_putsmalls(40,80,triple); //Display triple hit
if(dartvalue ==1) video_putsmalls(40,80,hit_erase);//If single hit erase
if(dartscore ==25) video_putsmalls(40,80,bullz);
//Display Bulls eye hit
if(dartscore ==50) video_putsmalls(40,80,dbullz);
//Display Double Bullseye hit
end
//=========================================================================================================
void player1check(void) //Cricket function for game play
begin
if(pl1==2)
//Already Closed Out, check to see if other players closed out, if not add dart hit
{
if(pl2>2)
{
totalcr= totalcr+(dartregion*dartvalue);
}
else if(pl3>2)
{totalcr=totalcr+(dartregion*dartvalue);
}
else if(pl4>2)
{totalcr=totalcr+dartregion*dartvalue;
}
else
{
}
}
else if(pl1>2)
{
if(dartregion==50) //Special case for double bull
{
pl1=(int) pl1-2;
}
else
{
pl1=pl1-dartvalue;
}
}
if(pl1==4) video_putsmalls(symbol_pos,ps1,first_hit); //Display 1 hit
else if(pl1==3) video_putsmalls(symbol_pos,ps1,second_hit); //Display 2 hit
else if(pl1==2) video_putsmalls(symbol_pos,ps1,third_hit); //Display 3 hit
else if(pl1==1) //One Score
{
if(pl2>2) //Score if other players have not closed out
{
if(dartregion==50) totalcr=totalcr+25;
else totalcr=totalcr+dartregion;
}
else if(pl3>2)
{
if(dartregion==50) totalcr=totalcr+25;
else totalcr=totalcr+dartregion;
}
else if(pl4>2)
{
if(dartregion==50) totalcr=totalcr+25;
else totalcr=totalcr+dartregion;
}
else
{
}
pl1=2;
video_putsmalls(symbol_pos,ps1,third_hit); //Display 3 hit
}
else if(pl1==0) // 2 score
{
if(pl2>2) totalcr=totalcr+dartregion+dartregion;
else if(pl3>2) totalcr=totalcr+dartregion+dartregion;
else if(pl4>2) totalcr=totalcr+dartregion+dartregion;
else
{
}
pl1=2;
video_putsmalls(symbol_pos,ps1,third_hit); //Display 3 hit
}
end
//=========================================================================================================
//=====================================================================================================
//=====================================================================================================
//==================================
// set up the ports and timers
void main(void)
begin
//init timer 1 to generate sync
OCR1A = lineTime; //One NTSC line
TCCR1B = 9; //full speed; clear-on-match
TCCR1A = 0x00; //turn off pwm and oc lines
TIMSK = 0x10; //enable interrupt T1 cmp
//init ports
DDRD = 0xf0; //video out and switches
//D.5 is sync:1000 ohm + diode to 75 ohm resistor
//D.6 is video:330 ohm + diode to 75 ohm resistor
DDRA = 0x00;
DDRB = 0xff;
DDRC = 0xff;
PORTA = 0xff;
//init timer 0 to 1/uSec
TCCR0 = 2;
//initialize synch constants
LineCount = 1;
syncON = 0b00000000;
syncOFF = 0b00100000;
// Intializing all the stuff
init();
//enable sleep mode
MCUCR = 0b10000000;
#asm ("sei");
//The following loop executes once/video line during lines
//1-230, then does all of the frame-end processing
while(1)
begin
//stall here until next line starts
//sleep enable; mode=idle
//use sleep to make entry into sync ISR uniform time
#asm ("sleep");
//The following code executes during the vertical blanking
//Code here can be as long as
//a total of 60 lines x 63.5 uSec/line x 8 cycles/uSec
if (LineCount==231)
begin
//============================================================
//a clock
/*if (++t>59)
begin
t=0;
time = time + 1;
sprintf(ts,"%05d",time);
video_putsmalls(92,93,ts);
end*/
button_polling(); //Check for push button
switch(State)
{
case Menu_Draw:
//draw the Menu Screen
draw_menu();
State=Menu;
break;
//--------------------------------------------------------------------
case Erase0: //Erase Game or menu text
if(temp==0) //Saves from redrawing lines
{
temp=1;
video_putsmalls(24,3,hit_erase); //1st screen Update
video_putsmalls(12,3,hit_erase);
video_putsmalls(40,30,hit_erase);
video_putsmalls(64,40,hit_erase);
video_putsmalls(24,18,hit_erase);
video_putsmalls(40,18,hit_erase);
video_putsmalls(60,18,hit_erase);
video_putsmalls(80,18,hit_erase);
video_putsmalls(100,18,hit_erase);
video_putsmalls(2,30,hit_erase);
video_putsmalls(80,30,hit_erase);
video_putsmalls(24,30,hit_erase);
video_putsmalls(60,30,hit_erase);
}
else if(temp==1) //2nd Screen Update
{
temp=2;
video_putsmalls(80,50,hit_erase);
video_putsmalls(24,50,hit_erase);
video_putsmalls(60,50,hit_erase);
video_putsmalls(72,3,hit_erase);
video_putsmalls(88,3,hit_erase);
video_putsmalls(2,60,hit_erase);
video_putsmalls(80,60,hit_erase);
video_putsmalls(24,60,hit_erase);
video_putsmalls(60,60,hit_erase);
video_putsmalls(80,50,hit_erase);
video_putsmalls(100,50,hit_erase);
video_putsmalls(80,60,hit_erase);
video_putsmalls(100,60,hit_erase);
}
else if(temp==2)
{ //3rd Screen Update
video_putsmalls(4,90,hit_erase);
video_putsmalls(40,80,hit_erase);
video_putsmalls(24,90,hit_erase);
video_putsmalls(90,30,hit_erase);
video_putsmalls(78,30,hit_erase);
video_putsmalls(40,22,hit_erase);
video_putsmalls(60,22,hit_erase);
video_putsmalls(80,22,hit_erase);
video_putsmalls(100,22,hit_erase);
video_putsmalls(80,40,hit_erase);
video_putsmalls(100,40,hit_erase);
video_putsmalls(80,30,hit_erase);
video_putsmalls(100,30,hit_erase);
temp=3;
}
else if(temp==3) //4th Screen Update
{
video_putsmalls(2,40,hit_erase);
video_putsmalls(4,30,hit_erase);
video_putsmalls(4,50,hit_erase);
video_putsmalls(4,40,hit_erase);
video_putsmalls(4,60,hit_erase);
video_putsmalls(20,40,hit_erase);
video_putsmalls(76,70,hit_erase);
video_putsmalls(92,70,hit_erase);
video_putsmalls(60,80,hit_erase);
video_putsmalls(76,80,hit_erase);
video_putsmalls(92,80,hit_erase);
video_putsmalls(76,90,hit_erase);
video_putsmalls(92,90,hit_erase);
temp=0;
State= Menu_Draw;
}
break;
//--------------------------------------------------------------------------------------------------------
case Menu: //Track button push in Game menu
button_polling();
if(butnum==1) //Scroll Down
{
if(arrow_pos<arrow_bottom)
{
video_putsmalls(24,arrow_pos,arrow_small_erase); //Erase arrow
arrow_pos=arrow_pos+10;
game++;
video_putsmalls(24,arrow_pos,arrow_small);
//Move and draw arrow
butnum=0;
}
}
else if(butnum==2) //Scroll Up
{
if(arrow_pos>arrow_top)
{
video_putsmalls(24,arrow_pos,arrow_small_erase); //Erase arrow
arrow_pos=arrow_pos-10;
game--;
video_putsmalls(24,arrow_pos,arrow_small);
//Move and draw arrow
butnum=0;
}
}
else if(butnum==3) //Enter selection go to Player menu
{
State=Player_Draw;
butnum=0;
}
break;
//-----------------------------------------------------------------------------------------------------------
case Player_Draw: //Draw player menu
draw_player();
State=Player;
break;
//-----------------------------------------------------------------------------------------------------------------
case Player: //Player button push state
if(butnum==1)
{
if(arrow_pos<arrow_bottom) //scroll arrow down
{
video_putsmalls(24,arrow_pos,arrow_small_erase);
arrow_pos=arrow_pos+10;
players++;
video_putsmalls(24,arrow_pos,arrow_small);
butnum=0;
}
}
else if(butnum==2) // scroll arrow up
{
if(arrow_pos>arrow_top)
{
video_putsmalls(24,arrow_pos,arrow_small_erase);
arrow_pos=arrow_pos-10;
players--;
video_putsmalls(24,arrow_pos,arrow_small);
butnum=0;
}
}
else if(butnum==3) //Enter selection
{
State=Erase1;
butnum=0;
}
else if(butnum==4) State=Erase0;
break;
//------------------------------------------------------------------------------------------------
case Erase1: //Erase entire screen for game set up
erase();
State=Erase2;
break;
//------------------------------------------------------------------------------------------------
case Erase2: // Draw vertical line
video_line(0,0,0,99,1);
video_line(width,0,width,99,1);
State=Erase3;
break;
//--------------------------------------------------------
case Erase3:
//Draw horizontal lines
video_line(0,0,width,0,1);
video_line(0,99,width,99,1);
video_line(0,11,width,11,1);
if(game==1) State=Game301_Draw; //Select game state
if(game==2) State=Cricket_Draw;
if(game==3) State=Drink_Draw;
if(game==4) State=Grade_Draw;
break;
//-----------------------------------------------------------------------------------------------------
case Game301_Draw:
draw_game301();
State=Game301_Play;
break;
//----------------------------------------------------------------------------------------
case Cricket_Draw:
draw_gameCRKT();
State=CRCK_play;
break;
//----------------------------------------------------------------------
case Grade_Draw:
draw_gameGrade();
State=Grade_Play;
break;
//----------------------------------------------------------------------
case Drink_Draw:
draw_gameDrink();
State=Drink_Play;
break;
//----------------------------------------------------------------------------
case CRCK_play: //Cricket Play Game State
darttemp2=dart;
if(winner1==1) //Winner Function
{
dart=4;
video_putsmalls(40,80,winner);
//In case Debounce Winner
winner1=0;
}
video_putsmalls(12,90,RND); //Display round number
sprintf(ts,"%02d",(int) round);
video_putsmalls(28,90,ts);
if(dart<4)
begin
if(Update==yes)
{
dart_hit_update(); //Display Hit
video_putsmalls(76,hit_pos,hit);
sprintf(ts,"%02d",(int) dartregion);
video_putsmalls(92,hit_pos,ts);
// Displace hit number
dart++;
bounce=NotBounced;
hit_pos=hit_pos+10;
video_putsmalls(40,80,hit_erase);
darttemp=0;
if(dartregion>14)
{
message();
posit=dartregion-15;
//set array postion
if(dartregion>23) posit=6;
symbol_pos= 40+ posit*12;
disp_total=total[player_number];
// 5 vars,totalcr, pl1-pl4
if(player_number==0)
//Player 1 conditions
{
win1=0;
totalcr=total[0];
pl1=playz1[posit];
pl2=playz2[posit];
pl3=playz3[posit];
pl4=playz4[posit];
ps1=30;
darttemp=pl1;
player1check(); //Update Player 1
sprintf(ts,"%03d",(int) total[0]);
video_putsmalls(20,30,ts);
// Displace hit number
total[0]=totalcr;
playz1[posit]=pl1;
playz2[posit]=pl2;
playz3[posit]=pl3;
playz4[posit]=pl4;
if(playz1[0]==2) win1++;
//Check for close out of regions
if(playz1[1]==2) win1++;
if(playz1[2]==2) win1++;
if(playz1[3]==2) win1++;
if(playz1[4]==2) win1++;
if(playz1[5]==2) win1++;
if(playz1[6]==2) win1++;
if(win1==7)
{
//Check for score greater then other players
if(total[0]>=total[1]) win1++;
if(total[0]>=total[2]) win1++;
if(total[0]>=total[3]) win1++;
}
if(win1==10) winner1=1;
//If all is true, then winner
}
else if(player_number==1) //If player 2
{
win1=0;
totalcr=total[1];
pl1=playz2[posit];
pl2=playz1[posit];
pl3=playz3[posit];
pl4=playz4[posit];
ps1=40;
darttemp=pl1;
player1check();
total[1]=totalcr;
playz2[posit]=pl1;
playz1[posit]=pl2;
playz3[posit]=pl3;
playz4[posit]=pl4;
sprintf(ts,"%03d",(int) total[1]);
video_putsmalls(20,40,ts);
// Display hit number
if(playz2[0]==2) win1++;
if(playz2[1]==2) win1++;
if(playz2[2]==2) win1++;
if(playz2[3]==2) win1++;
if(playz2[4]==2) win1++;
if(playz2[5]==2) win1++;
if(playz2[6]==2) win1++;
if(win1==7)
{
if(total[1]>=total[0]) win1++;
if(total[1]>=total[2]) win1++;
if(total[1]>=total[3]) win1++;
}
if(win1==10) winner1=1;
}
else if(player_number==2) //If player 3
{
win1=0;
totalcr=total[2];
pl1=playz3[posit];
pl2=playz1[posit];
pl3=playz2[posit];
pl4=playz4[posit];
ps1=50;
darttemp=pl1;
player1check();
total[2]=totalcr;
sprintf(ts,"%03d",(int) total[2]);
video_putsmalls(20,50,ts);
// Display hit number
playz3[posit]=pl1;
playz1[posit]=pl2;
playz2[posit]=pl3;
playz4[posit]=pl4;
if(playz3[0]==2) win1++;
if(playz3[1]==2) win1++;
if(playz3[2]==2) win1++;
if(playz3[3]==2) win1++;
if(playz3[4]==2) win1++;
if(playz3[5]==2) win1++;
if(playz3[6]==2) win1++;
if(win1==7)
{
if(total[2]>=total[0]) win1++;
if(total[2]>=total[1]) win1++;
if(total[2]>=total[3]) win1++;
}
if(win1==10) winner1=1;
//Check player 3 winner
}
else if(player_number==3) //If player 4
{
win1=0;
totalcr=total[3];
pl1=playz4[posit];
pl2=playz1[posit];
pl3=playz2[posit];
pl4=playz3[posit];
ps1=60;
darttemp=pl1;
player1check();
total[3]=totalcr;
sprintf(ts,"%03d",(int) total[3]);
video_putsmalls(20,60,ts);
// Display hit number
playz4[posit]=pl1;
playz1[posit]=pl2;
playz2[posit]=pl3;
playz3[posit]=pl4;
if(playz4[0]==2) win1++;
if(playz4[1]==2) win1++;
if(playz4[2]==2) win1++;
if(playz4[3]==2) win1++;
if(playz4[4]==2) win1++;
if(playz4[5]==2) win1++;
if(playz4[6]==2) win1++;
if(win1==7)
{
if(total[3]>=total[0]) win1++;
if(total[3]>=total[1]) win1++;
if(total[3]>=total[2]) win1++;
}
if(win1==10) winner1=1;
//Check player 4 winner
}
else
{
}
sprintf(ts,"%03d",(int) total[0]);
video_putsmalls(20,30,ts);
// Display hit number
}
}
end
button_polling(); //Poll for button push during game
if(butnum==1) //Change Player button
{
Update=no; //Updates flags
butnum=0;
dart=1;
bounce=NotBounced;
video_putsmalls(2,arrow_pos,arrow_small_erase); //Erase arrow and message area
video_putsmalls(40,80,hit_erase);
arrow_pos=arrow_pos+10;
player_number++;
if(player_number==players)
//If on last player go to beginning
{
player_number=0;
round++;
arrow_pos=arrow_top;
}
hit_pos=70;
disp_total=total[player_number];
video_putsmalls(2,arrow_pos,arrow_small); //Display Arrow
video_putsmalls(76,70,hit_erase);
// Erase 3 hit messages
video_putsmalls(76,80,hit_erase);
video_putsmalls(76,90,hit_erase);
}
else if(butnum==2)
// Bounce Out button push
{
Update=no;
butnum=0;
if(bounce==NotBounced)
{
if(dart>1)
// Enter only if Not Bounced before and 1 dart throw
{
bounce=Bounced;
dart=darttemp2;
dart--;
hit_pos=hit_pos-10;
video_putsmalls(76,hit_pos,hit_erase);
video_putsmalls(40,80,hit_erase);
total[player_number]=disp_total;
sprintf(ts,"%03d",(int) disp_total); //Display Total
video_putsmalls(20,arrow_pos,ts);
//Erase last hit on video if bounce out
if(player_number==0)
{
pl1=darttemp;
if(darttemp>0) playz1[posit]=pl1;
if(pl1==3) video_putsmalls(symbol_pos,ps1,second_hit);
if(pl1==4) video_putsmalls(symbol_pos,ps1,first_hit);
if(pl1==5) video_putsmalls(symbol_pos,ps1,arrow_small_erase);
}
else if(player_number==1)
{
pl2=darttemp;
if(darttemp>0) playz2[posit]=pl2;
if(pl2==3) video_putsmalls(symbol_pos,ps1,second_hit);
if(pl2==4) video_putsmalls(symbol_pos,ps1,first_hit);
if(pl2==5) video_putsmalls(symbol_pos,ps1,arrow_small_erase);
}
else if(player_number==2)
{
pl3=darttemp;
if(darttemp>0) playz3[posit]=pl3;
if(pl3==3) video_putsmalls(symbol_pos,ps1,second_hit);
if(pl3==4) video_putsmalls(symbol_pos,ps1,first_hit);
if(pl3==5) video_putsmalls(symbol_pos,ps1,arrow_small_erase);
}
else if(player_number==3)
{
pl4=darttemp;
if(darttemp>0) playz4[posit]=pl4;
if(pl4==3) video_putsmalls(symbol_pos,ps1,second_hit);
if(pl4==4) video_putsmalls(symbol_pos,ps1,first_hit);
if(pl4==5) video_putsmalls(symbol_pos,ps1,arrow_small_erase);
}
else
{
}
}
}
}
else if(butnum==4) State=Erase0; //Reset to main menu
break;
//------------------------------------------------------------------------------------------------------
case Game301_Play:
if(dart<4)
{
video_putsmalls(12,90,RND);
sprintf(ts,"%02d",(int) round);
video_putsmalls(28,90,ts);
if(Update==yes)
{
dart_hit_update(); //Display Hit
video_putsmalls(76,hit_pos,hit);
sprintf(ts,"%02d",(int) dartregion);
video_putsmalls(92,hit_pos,ts); // Displace hit number
if(disp_total==dartscore) // Check for winner
{
disp_total=0;
winner1=1; //Declare State winner
darttemp=dart;
sprintf(ts,"%03d",(int) disp_total); //Display Total
video_putsmalls(36,arrow_pos,ts);
}
else if(disp_total>dartscore)
{ //Normal decrement state
hit_pos=hit_pos+10;
disp_total=disp_total-dartscore;
darttemp=dart;
sprintf(ts,"%03d",(int) disp_total); //Display Total
video_putsmalls(36,arrow_pos,ts);
message();
dart++;
bounce=NotBounced; //Declare Bounce Var
}
else // Bust state
{
video_putsmalls(40,80,bust);
bounce=BustBounced;
darttemp=dart; //declare darttemp
dart=4;
disptemp = disp_total; //declare
disp_total=total[player_number];
sprintf(ts,"%03d",(int) disp_total); //Display Total
video_putsmalls(36,arrow_pos,ts);
hit_pos=hit_pos+10;
}
}
}
if(winner1==1) //Winner State
{
dart=4;
video_putsmalls(40,80,winner);
hit_pos=hit_pos+10; //In case Debounce Winner
winner1=0;
}
button_polling();
if(butnum==1) //Change Player
{
Update=no; //Updates for flags
butnum=0;
dart=1;
bounce=NotBounced;
total[player_number]=disp_total;
video_putsmalls(8,arrow_pos,arrow_small_erase); //Erase arrow and message area
video_putsmalls(40,80,hit_erase);
arrow_pos=arrow_pos+10;
player_number++;
if(player_number==players) //If on last player go to beginning
{
player_number=0;
round++;
arrow_pos=arrow_top;
}
hit_pos=30;
disp_total=total[player_number];
video_putsmalls(8,arrow_pos,arrow_small); //Display Arrow
video_putsmalls(76,30,hit_erase); // Erase 3 hit messages
video_putsmalls(76,40,hit_erase);
video_putsmalls(76,50,hit_erase);
}
else if(butnum==2) // Bounce Out
{
Update=no;
butnum=0;
if(bounce==NotBounced)
{
if(dart>1) // Enter only if Not Bounced before and 1 dart throw
{
bounce=Bounced;
dart= darttemp;
disp_total=disp_total+dartscore;
sprintf(ts,"%03d",(int) disp_total); //Display Total
video_putsmalls(36,arrow_pos,ts);
hit_pos=hit_pos-10;
video_putsmalls(76,hit_pos,hit_erase);
video_putsmalls(40,80,hit_erase);
}
}
else if(bounce==BustBounced) //Bounce out Bust Condition
{
bounce=Bounced;
dart=darttemp;
disp_total=disptemp;
sprintf(ts,"%03d",(int) disp_total); //Display Total
video_putsmalls(36,arrow_pos,ts);
hit_pos=hit_pos-10;
video_putsmalls(76,hit_pos,hit_erase); //Erase last throw
video_putsmalls(40,80,hit_erase);
}
}
else if(butnum==4) State=Erase0;
break;
//------------------------------------------------------------------------------------------------------------
case Grade_Play:
if(dart<6)
begin
if(Update==yes)
{
if(darttemp2==0)
{
dart_hit_update(); //Display Hit
video_putsmalls(76,hit_pos,hit);
sprintf(ts,"%02d",(int) dartregion);
video_putsmalls(92,hit_pos,ts); // Displace hit number
dart++;
bounce=NotBounced;
hit_pos=hit_pos+10;
video_putsmalls(40,80,hit_erase);
message();
total[player_number]=total[player_number]+dartscore;
sprintf(ts,"%03d",(int) total[player_number]);
video_putsmalls(20,arrow_pos,ts);
}
}
end
button_polling();
if(butnum==1) //Change Player
{
Update=no; //Updates for flags
butnum=0;
dart=1;
bounce=NotBounced;
if(darttemp2==0)
{
//Calculate grade for score
if(total[player_number]<50) video_putsmalls(40,arrow_pos,fff);//Display F
else if(total[player_number]<=55)
{
video_putsmalls(40,arrow_pos,ddd);
video_putsmalls(44,arrow_pos,minus);
} //Display D-
else if(total[player_number]<=60) video_putsmalls(40,arrow_pos,ddd); //Display D
else if(total[player_number]<=65)
{
video_putsmalls(40,arrow_pos,ddd);
video_putsmalls(44,arrow_pos,plus);
} //Display D+
else if(total[player_number]<=70)
{
video_putsmalls(40,arrow_pos,ccc);
video_putsmalls(44,arrow_pos,minus);
} //Display C-
else if(total[player_number]<=75) video_putsmalls(40,arrow_pos,ccc); //Display C
else if(total[player_number]<=80)
{
video_putsmalls(40,arrow_pos,ccc);
video_putsmalls(44,arrow_pos,plus);
} //Display C+
else if(total[player_number]<=85)
{
video_putsmalls(40,arrow_pos,bbb);
video_putsmalls(44,arrow_pos,minus);
} //Display B-
else if(total[player_number]<=90) video_putsmalls(40,arrow_pos,bbb);//Display B
else if(total[player_number]<=95)
{
video_putsmalls(40,arrow_pos,bbb);
video_putsmalls(44,arrow_pos,plus);
} //Display B+
else if(total[player_number]<=100)
{
video_putsmalls(40,arrow_pos,aaa);
video_putsmalls(44,arrow_pos,minus);
} //Display A-
else if(total[player_number]<=110) video_putsmalls(40,arrow_pos,aaa);//Display A
else if(total[player_number]>110)
{
video_putsmalls(40,arrow_pos,aaa);
video_putsmalls(44,arrow_pos,plus);
} //Display A+
else
{
}
video_putsmalls(2,arrow_pos,arrow_small_erase); //Erase arrow and message area
video_putsmalls(40,80,hit_erase);
arrow_pos=arrow_pos+10;
video_putsmalls(2,arrow_pos,arrow_small); //Display Arrow
player_number++;
}
if(player_number==players) //If on last player go to beginning
{
darttemp2=1;
video_putsmalls(2,arrow_pos,arrow_small_erase);
}
hit_pos=50;
disp_total=total[player_number];
video_putsmalls(76,50,hit_erase);
video_putsmalls(76,60,hit_erase);
video_putsmalls(76,70,hit_erase); // Erase 5 hit messages
video_putsmalls(76,80,hit_erase);
video_putsmalls(76,90,hit_erase);
}
else if(butnum==4) State=Erase0; //If reset button hit, go back to select game screen
break;
//-------------------------------------------------------------------------------
case Drink_Play: //Drinking Game Play State
if(dart<4)
begin
if(Update==yes)
{
if(round<10)
{
video_putsmalls(48,80,hit_erase);
dart_hit_update(); //Display Hit
video_putsmalls(76,hit_pos,hit);
sprintf(ts,"%02d",(int) dartregion);
video_putsmalls(92,hit_pos,ts); // Displace hit number
dart++;
bounce=NotBounced;
hit_pos=hit_pos+10;
video_putsmalls(40,80,hit_erase);
message();
total[player_number]=total[player_number]+dartscore;
sprintf(ts,"%03d",(int) total[player_number]);
video_putsmalls(20,arrow_pos,ts);
}
}
end
button_polling();
if(butnum==1) //Change Player
{
Update=no; //Updates for flags
butnum=0;
dart=1;
bounce=NotBounced;
video_putsmalls(2,arrow_pos,arrow_small_erase); //Erase arrow and message area
video_putsmalls(40,80,hit_erase);
arrow_pos=arrow_pos+10;
//Check for lowest score, if tie, last person to throw darts drinks
if(player_number==0)
{
darttemp2=total[player_number];
darttemp=0;
}
else if(player_number==1)
{
if(darttemp2>=total[player_number])
{
darttemp2=total[player_number];
darttemp=1;
}
}
else if(player_number==2)
{
if(darttemp2>=total[player_number])
{
darttemp2=total[player_number];
darttemp=2;
}
}
else if(player_number==3)
{
if(darttemp2>=total[player_number])
{
darttemp2=total[player_number];
darttemp=3;
}
}
else
{
}
player_number++;
if(player_number==players) //If on last player go to beginning
{
player_number=0;
arrow_pos=arrow_top;
//Display shot glass at who drinks
if(round<9)
{
if(darttemp==0)
{
video_putsmalls(40,80,p1);
video_putsmalls(disp_total,30,drink_sy);
}
if(darttemp==1)
{
video_putsmalls(40,80,p2);
video_putsmalls(disp_total,40,drink_sy);
}
if(darttemp==2)
{
video_putsmalls(40,80,p3);
video_putsmalls(disp_total,50,drink_sy);
}
if(darttemp==3)
{
video_putsmalls(40,80,p4);
video_putsmalls(disp_total,60,drink_sy);
}
}
//Display player who drinks
video_putsmalls(52,80,menu_game3);
video_putsmalls(72,80,hit_erase);
video_putsmalls(84,80,hit_erase);
disp_total=disp_total+8;
//Rest totals for next round
total[0]=0;
total[1]=0;
total[2]=0;
total[3]=0;
round++;
//Display reset totals
sprintf(ts,"%03d",(int) total[0]);
video_putsmalls(20,30,ts);
if (players>=2)
{
sprintf(ts,"%03d",(int) total[1]);
video_putsmalls(20,40,ts);
}
if(players>=3)
{
sprintf(ts,"%03d",(int) total[2]);
video_putsmalls(20,50,ts);
}
if(players>=4)
{
sprintf(ts,"%03d",(int) total[3]);
video_putsmalls(20,60,ts);
}
}
hit_pos=70;
video_putsmalls(2,arrow_pos,arrow_small); //Display Arrow
video_putsmalls(76,70,hit_erase); // Erase 3 hit messages
video_putsmalls(76,80,hit_erase);
video_putsmalls(76,90,hit_erase);
}
else if(butnum==4) State=Erase0;
break;
//----------------------------------------------------------------------------------------
default: //Default Case
State=Menu;
break;
}
//============================================================
end //line 231
end //while
end //main