Timeline
This section details the progress of our project from its start to finish.
04.29.02
Objective: |
To iron out the final bugs and add final features to snake game code
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Results: |
SUCCESS!! Project Completed!! We now have a fully functional, full feature, working version of Snake!!
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04.28.02
Objective: |
Home Stretch: Learn to use c pointers and linked lists.
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Results: |
Not Easy!! Now have great understanding of how lined lists work, but most importantly we have a buggy version of snake. Needs a couple more hours of work
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04.27.02
Objective: |
Crunch Time: Resolve bugs in snake game code.
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Results: |
SRAM updating routines made snake code easy. Debugging is slow process nevertheless. We have etcha-sketch, but not snake yet.
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04.26.02
Objective: |
Following NTSC guidlines and IC datasheets, we conditioned signals to create "nice" waveform...
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Results: |
... and voila, we have color!! Now we need it to display something useful. Hmmm... snake?
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04.25.02
Objective: |
Attached both AD724 and ELM sync generator to MCU.
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Results: |
The signals are too noisy.
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04.22.02
Objective: |
Hook up AD724 so that we can generate a color signal.
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Results: |
Sync waveform generated is not good enough for a color signal. We need to use an external sync generator, and revamp code. Luckily we just so happen to have one lying around.
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04.18.02
Objective: |
Generate black and white test pattern.
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Results: |
Successfully displayed black and white bars. They even move... oooh!!
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04.15.02
Objective: |
Test fixed code on TV. Try to generate a simple black and white test pattern.
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Results: |
8MHz clock is not fast enough to generate an accurate sync waveform. Have requested 10MHz.
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04.11.02
Objective: |
Day 1: Formulate approach to attacking project. Understand the NTSC standard, and begin writing code to generate a simple sync waveform.
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Results: |
Have first draft of code, but needs a lot of debugging.
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