Our design met most of our expectations except for the Artificial Intelligence portion. We successfully made a game for one player, using an actual putter and golf ball to determine the relative speed of the hit in the videogame.
Our project went fairly smoothly, so there are not many things we would want to change next time. One thing we could change would be making a full 18 hole course, instead of only 9 holes. Another thing we might look into next time would be making animated course components, such as a windmill.
We conformed to the NTSC video standard by using Professor Land's lab 4 code as a framework for our video game. We were thankfully able to fit all our calculations into the small amount of time allowed in between the signals being sent out.
INTELLECTUAL PROPERTY CONSIDERATIONS:
We used Professor Land's video code as a basis for our videogame's TV output. We used his drawing functions and his vertical and horizontal syncs (for generating a new line or frame).
We obtained a sample accelerometer chip from Analog Devices, but it did not require any waivers.
In order to comply with IEEE's Code of Ethics, we ensured that our video game and it's user interface were safe. We covered exposed wires and connections with insulating electrical tape. We bound the long wires together (also with electrical tape) so that the likelihood of someone tripping while playing our game was reduced. (guidelines #1 and #9)
We realistically made claims about what our product can do, and its performance. (guideline #3)
We properly credited our sources of data and code that we reused. (guideline #7)
In our game, there is no such thing as "gender," "religion," "race," "age," or "national origin." Thus, we treat all fairly. (guideline #8)