By: Kris Young and Dan Li
See the results section
for movie clips of the motion capture system in action.
Human-Computer interface
may perhaps be both the most limiting and liberating aspect of humans working
with computers. It can, for instance,
limit the input complexity to the system or may, alternatively, provide a great
range of options. Imagine the
possibilities of a hard-wired user interface, in which computers – not just
necessarily desktop PCs, but computers anywhere – observe and react to the
movements of their human counterparts.
Surely there is a wealth of possibilities yet to be explored.
Complex and very
expensive systems have been developed to model the movement of a human. Applications of such motion capture systems
can be seen in the movie industry and animation, biomechanics, ergonomics and human-computer interaction. Most of these systems range into the tens to
hundreds of thousands of dollars.
We are attempting to
create a motion capture system using accelerometers that allows for large
scalability and a dynamic range of purposes that is affordable to the every day
user. Modern MEMs accelerometers have
the ability to measure both the Earth’s gravitational acceleration, as well as
dynamic acceleration of the movement of the sensor within the device. Using these devices, we have attempted to
design an inexpensive, accurate and scalable – the number of measurable points
– system. We developed a system that
can model any two-joint portion of the human body given a set of initial
conditions of the movement of both joints.
Using the serial port as a communications link, we were able to
reproduce the body’s movements and orientation using a graphics package called
GameX.