INTRODUCTION
HIGH LEVEL DESIGN
PROGRAM/HARDWARE DESIGN
RESULTS
CONCLUSION
APPENDIX A: CODE
APPENDIX B: SCHEMATICS
APPENDIX C: PARTS LISTING
APPENDIX D: TASKS
REFERENCE
Carole-Jean Wu
Yang Ching Chang
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Appendix A: Codes
keyboard_mania.c
//video gen and sound
//D.5 is sync:1000 ohm + diode to 75 ohm resistor
//D.6 is video:330 ohm + diode to 75 ohm resistor
//B.3 is sound and should have a 10k resistor to gnd
#pragma regalloc- //I allocate the registers myself
#pragma optsize- //optimize for speed
#include <Mega32.h>
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <delay.h>
//cycles = 63.625 * 16 Note NTSC is 63.55
//but this line duration makes each frame exactly 1/60 sec
//which is nice for keeping a realtime clock
#define lineTime 1018
#define begin {
#define end }
#define ScreenTop 30
#define ScreenBot 230
#define width 126
#define countMS 62 //ticks/mSec
#define MAX_SCORE_INDEX 98
#define MAX_PACER 129
//NOTE that v1 to v8 and i must be in registers!
register char v1 @4;
register char v2 @5;
register char v3 @6;
register char v4 @7;
register char v5 @8;
register char v6 @9;
register char v7 @10;
register char v8 @11;
register int i @12;
#pragma regalloc+
char syncON, syncOFF;
int LineCount;
char screen[1600];
char KEYBOARD[] = "KEYBOARD";
char MANIA[] = "MANIA";
char CU[] = "CORNELL";
char ECE476[] = "ECE476";
char FINAL[] = "FINAL";
char PROJ[] = "PROJECT";
char YANG[] = "YANG";
char CHING[] = "CHING";
char CHANG[] = "CHANG";
char CAROLE[] = "CAROLE";
char JEAN[] = "JEAN";
char WU[] = "WU";
char EXCELLENT[] = "EXCELLENT";
char GOOD[] = "GOOD";
char PASS[] = "PASS";
char YOUR[] = "YOUR";
char SCOREDISPLAY[] = "SCORE";
char OUT[] = "OUT";
char OF[] = "OF";
char HIGHEST[] = "HIGHEST";
char FAIL[] = "FAIL";
// the state
enum{MANUAL, SCORE, PLAYING, RESULT, FINISH}state;
enum{ERASE_SCREEN, SCORE_DISPLAY, HIGH_SCORE, SCORE_NUMBER, NOTE_ONE, NOTE_TWO, NOTE_THREE, NOTE_FOUR}result_state;
//==== the flags ===/
// flags for menu
unsigned char t_sem, t_lock;
// flags for drawing
unsigned char playing_score, display_score, draw_clef, erase, erase_screen, draw_done, start, display_result;
// flags for correctness and sound
unsigned char correct_strike, check_note, sound;
// index
unsigned char score_index, display_score_index, notetable_index, strike_index, old_r_index, soundarray_index;
// choices
char score_choice, choice_strike, keystrike;
// counter
unsigned char pace_count, pacer_count, playing_duration, display_duration;
//grade
int total_point, actual_point;
int max_point[5];
char ap[4], tp[4], hp[4];
float finalscore;
// coordinate
char pacer_x, pacer_y, score_x, score_y, note_x, note_y, check_x, check_y;
//RXC ISR variables
unsigned char r_index; //current string index
unsigned char r_buffer[15]; //input string
unsigned char r_ready; //flag for receive done
unsigned char r_char; //current character
//TX empth ISR variables
unsigned char t_index; //current string index
unsigned char t_buffer[35]; //output string
unsigned char t_ready; //flag for transmit done
unsigned char t_char; //current character
//char* current_score;
char notetable[9] = {'q','a','s','d','f','g','h','j','k' };
char soundarray[16] = { 0, 120, 0, 106, 94, 0, 90, 80, 71,0, 63, 60, 0, 0, 0, 0};
//symbol[0] is the pacer, symbol[1] is the check mark, symbol[2] is a cross which indicates wrong key hit
flash char symbol[3][4]={
//pacer
0b01100000,
0b11110000,
0b11110000,
0b01100000,
//correct
0b00000000,
0b00010000,
0b10100000,
0b01000000,
//wrong
0b10100000,
0b01000000,
0b10100000,
0b00000000
};
//treble clef
flash char high[2][31]={
0b00000000,
0b00000000,
0b00000000,
0b00000000,
0b00000000,
0b00000000,
0b00000001,
0b00000001,
0b00000001,
0b00000001,
0b00000001,
0b00000011,
0b00000101,
0b00001001,
0b00010001,
0b00010011,
0b00100101,
0b00100101,
0b01001001,
0b01001001,
0b01000101,
0b00100101,
0b00010011,
0b00001001,
0b00000101,
0b00000011,
0b00000001,
0b00000001,
0b00100001,
0b00010010,
0b00001100,
0b00100000,
0b01010000,
0b01001000,
0b10001000,
0b10010000,
0b10010000,
0b00100000,
0b00100000,
0b01000000,
0b01000000,
0b10000000,
0b00000000,
0b00000000,
0b00000000,
0b11000000,
0b00100000,
0b00010000,
0b00010000,
0b00001000,
0b00001000,
0b00001000,
0b00010000,
0b00010000,
0b00100000,
0b00100000,
0b01000000,
0b10000000,
0b00000000,
0b00000000,
0b00000000,
0b00000000
};
//pre-coded 4 piano score; score ends with 'q'
flash char score_stored[5][98]={
//score 0 default: twinkle twinkle little star
5,2,3,2,3,4,4,2,2,2,2,4, //12
1,2,2,2,3,2,4,2,5,2,5,2,5,4, //14
5,2,3,2,3,4,4,2,2,2,2,4, //12
1,2,3,2,5,2,5,2,3,8, //10
2,2,2,2,2,2,2,2,2,2,3,2,4,4, //14
3,2,3,2,3,2,3,2,3,2,4,2,5,4, //14
5,2,3,2,3,4,4,2,2,2,2,4, //12
1,2,3,2,5,2,5,2,1,8, //10
//score 1 mary has a little lamb
3,3,2,1,1,2,2,2,3,2,3,2,3,4, //16
2,2,2,2,2,4,3,2,5,2,5,4, //16
3,3,2,1,1,2,2,2,3,2,3,2,3,4, //16
2,2,2,1,2,1,3,2,2,2,1,8, //16
//end
'q','q','q','q','q','q','q','q','q','q','q','q','q','q','q','q','q','q', //18
'q','q','q','q','q','q','q','q','q','q','q','q','q','q', //14
'q','q','q','q','q','q','q','q','q','q','q','q','q','q', //14
//score 2 london bridge falling down
5,3,6,1,5,2,4,2,3,2,4,2,5,4, //16
2,2,3,2,4,4,3,2,4,2,5,4, //16
5,3,6,1,5,2,4,2,3,2,4,2,5,4, //16
2,4,5,4,3,2,1,6, //16
//end
'q','q','q','q','q','q','q','q','q','q','q','q','q','q','q','q','q','q', //18
'q','q','q','q','q','q','q','q','q','q','q','q','q','q','q','q','q','q', //18
'q','q','q','q','q','q','q','q','q','q','q','q','q','q', //14
// score 3 twinkle twinkle little star 14*6
1,2,1,2,5,2,5,2,6,2,6,2,5,4,
4,2,4,2,3,2,3,2,2,2,2,2,1,4,
5,2,5,2,4,2,4,2,3,2,3,2,2,4,
5,2,5,2,4,2,4,2,3,2,3,2,2,4,
1,2,1,2,5,2,5,2,6,2,6,2,5,4,
4,2,4,2,3,2,3,2,2,2,2,2,1,4,
//end
'q','q','q','q','q','q','q','q','q','q','q','q','q','q',
// score 4 bee
5,2,3,2,3,4,4,2,2,2,2,4, //12
1,2,2,2,3,2,4,2,5,2,5,2,5,4, //14
5,2,3,2,3,4,4,2,2,2,2,4, //12
1,2,3,2,5,2,5,2,3,8, //10
2,2,2,2,2,2,2,2,2,2,3,2,4,4, //14
3,2,3,2,3,2,3,2,3,2,4,2,5,4, //14
5,2,3,2,3,4,4,2,2,2,2,4, //12
1,2,3,2,5,2,5,2,1,8 //10
};
//Point plot lookup table
//One bit masks
flash char pos[8]={0x80,0x40,0x20,0x10,0x08,0x04,0x02,0x01};
//define some character bitmaps
//5x7 characters
flash char notes[9][12]={
// space
0b00000000,
0b00000000,
0b00000000,
0b00000000,
0b00000000,
0b00000000,
0b00000000,
0b00000000,
0b00000000,
0b00000000,
0b00000000,
0b00000000,
// eighth note
0b00001100,
0b00001010,
0b00001010,
0b00001001,
0b00001001,
0b00001000,
0b00001000,
0b00101000,
0b01111000,
0b11111000,
0b11110000,
0b01100000,
// quarter note
0b00001000,
0b00001000,
0b00001000,
0b00001000,
0b00001000,
0b00001000,
0b00001000,
0b00101000,
0b01111000,
0b11111000,
0b11110000,
0b01100000,
// dotted quarter note
0b00001000,
0b00001000,
0b00001000,
0b00001000,
0b00001000,
0b00001000,
0b00001000,
0b00101000,
0b01111000,
0b11111000,
0b11110010,
0b01100000,
// half note
0b00001000,
0b00001000,
0b00001000,
0b00001000,
0b00001000,
0b00001000,
0b00001000,
0b00101000,
0b01011000,
0b10001000,
0b10010000,
0b01100000,
// sixteenth note
0b00001100,
0b00001010,
0b00001010,
0b00001001,
0b00001101,
0b00001010,
0b00001010,
0b00101001,
0b01111001,
0b11111000,
0b11110000,
0b01100000,
// dotted half note
0b00001000,
0b00001000,
0b00001000,
0b00001000,
0b00001000,
0b00001000,
0b00001000,
0b00101000,
0b01011000,
0b10001000,
0b10010010,
0b01100000,
// rest
0b00000000,
0b00000000,
0b00000000,
0b01111110,
0b01111110,
0b01111110,
0b11111111,
0b00000000,
0b00000000,
0b00000000,
0b00000000,
0b00000000,
// whole note
0b00000000,
0b00000000,
0b00000000,
0b00000000,
0b00000000,
0b00000000,
0b00000000,
0b00110000,
0b01001000,
0b10000100,
0b01001000,
0b00110000
};
flash char bitmap[38][7]={
//0
0b01110000,
0b10001000,
0b10011000,
0b10101000,
0b11001000,
0b10001000,
0b01110000,
//1
0b00100000,
0b01100000,
0b00100000,
0b00100000,
0b00100000,
0b00100000,
0b01110000,
//2
0b01110000,
0b10001000,
0b00001000,
0b00010000,
0b00100000,
0b01000000,
0b11111000,
//3
0b11111000,
0b00010000,
0b00100000,
0b00010000,
0b00001000,
0b10001000,
0b01110000,
//4
0b00010000,
0b00110000,
0b01010000,
0b10010000,
0b11111000,
0b00010000,
0b00010000,
//5
0b11111000,
0b10000000,
0b11110000,
0b00001000,
0b00001000,
0b10001000,
0b01110000,
//6
0b01000000,
0b10000000,
0b10000000,
0b11110000,
0b10001000,
0b10001000,
0b01110000,
//7
0b11111000,
0b00001000,
0b00010000,
0b00100000,
0b01000000,
0b10000000,
0b10000000,
//8
0b01110000,
0b10001000,
0b10001000,
0b01110000,
0b10001000,
0b10001000,
0b01110000,
//9
0b01110000,
0b10001000,
0b10001000,
0b01111000,
0b00001000,
0b00001000,
0b00010000,
//A
0b01110000,
0b10001000,
0b10001000,
0b10001000,
0b11111000,
0b10001000,
0b10001000,
//B
0b11110000,
0b10001000,
0b10001000,
0b11110000,
0b10001000,
0b10001000,
0b11110000,
//C
0b01110000,
0b10001000,
0b10000000,
0b10000000,
0b10000000,
0b10001000,
0b01110000,
//D
0b11110000,
0b10001000,
0b10001000,
0b10001000,
0b10001000,
0b10001000,
0b11110000,
//E
0b11111000,
0b10000000,
0b10000000,
0b11111000,
0b10000000,
0b10000000,
0b11111000,
//F
0b11111000,
0b10000000,
0b10000000,
0b11111000,
0b10000000,
0b10000000,
0b10000000,
//G
0b01110000,
0b10001000,
0b10000000,
0b10011000,
0b10001000,
0b10001000,
0b01110000,
//H
0b10001000,
0b10001000,
0b10001000,
0b11111000,
0b10001000,
0b10001000,
0b10001000,
//I
0b01110000,
0b00100000,
0b00100000,
0b00100000,
0b00100000,
0b00100000,
0b01110000,
//J
0b00111000,
0b00010000,
0b00010000,
0b00010000,
0b00010000,
0b10010000,
0b01100000,
//K
0b10001000,
0b10010000,
0b10100000,
0b11000000,
0b10100000,
0b10010000,
0b10001000,
//L
0b10000000,
0b10000000,
0b10000000,
0b10000000,
0b10000000,
0b10000000,
0b11111000,
//M
0b10001000,
0b11011000,
0b10101000,
0b10101000,
0b10001000,
0b10001000,
0b10001000,
//N
0b10001000,
0b10001000,
0b11001000,
0b10101000,
0b10011000,
0b10001000,
0b10001000,
//O
0b01110000,
0b10001000,
0b10001000,
0b10001000,
0b10001000,
0b10001000,
0b01110000,
//P
0b11110000,
0b10001000,
0b10001000,
0b11110000,
0b10000000,
0b10000000,
0b10000000,
//Q
0b01110000,
0b10001000,
0b10001000,
0b10001000,
0b10101000,
0b10010000,
0b01101000,
//R
0b11110000,
0b10001000,
0b10001000,
0b11110000,
0b10100000,
0b10010000,
0b10001000,
//S
0b01111000,
0b10000000,
0b10000000,
0b01110000,
0b00001000,
0b00001000,
0b11110000,
//T
0b11111000,
0b00100000,
0b00100000,
0b00100000,
0b00100000,
0b00100000,
0b00100000,
//U
0b10001000,
0b10001000,
0b10001000,
0b10001000,
0b10001000,
0b10001000,
0b01110000,
//V
0b10001000,
0b10001000,
0b10001000,
0b10001000,
0b10001000,
0b01010000,
0b00100000,
//W
0b10001000,
0b10001000,
0b10001000,
0b10101000,
0b10101000,
0b10101000,
0b01010000,
//X
0b10001000,
0b10001000,
0b01010000,
0b00100000,
0b01010000,
0b10001000,
0b10001000,
//Y
0b10001000,
0b10001000,
0b10001000,
0b01010000,
0b00100000,
0b00100000,
0b00100000,
//Z
0b11111000,
0b00001000,
0b00010000,
0b00100000,
0b01000000,
0b10000000,
0b11111000,
//figure1
0b01110000,
0b00100000,
0b01110000,
0b10101000,
0b00100000,
0b01010000,
0b10001000,
//figure2
0b01110000,
0b10101000,
0b01110000,
0b00100000,
0b00100000,
0b01010000,
0b10001000
};
//================================
//3x5 font numbers, then letters
//packed two per definition for fast
//copy to the screen at x-position divisible by 4
flash char smallbitmap[39][5]={
//0
0b11101110,
0b10101010,
0b10101010,
0b10101010,
0b11101110,
//1
0b01000100,
0b11001100,
0b01000100,
0b01000100,
0b11101110,
//2
0b11101110,
0b00100010,
0b11101110,
0b10001000,
0b11101110,
//3
0b11101110,
0b00100010,
0b11101110,
0b00100010,
0b11101110,
//4
0b10101010,
0b10101010,
0b11101110,
0b00100010,
0b00100010,
//5
0b11101110,
0b10001000,
0b11101110,
0b00100010,
0b11101110,
//6
0b11001100,
0b10001000,
0b11101110,
0b10101010,
0b11101110,
//7
0b11101110,
0b00100010,
0b01000100,
0b10001000,
0b10001000,
//8
0b11101110,
0b10101010,
0b11101110,
0b10101010,
0b11101110,
//9
0b11101110,
0b10101010,
0b11101110,
0b00100010,
0b01100110,
//:
0b00000000,
0b01000100,
0b00000000,
0b01000100,
0b00000000,
//=
0b00000000,
0b11101110,
0b00000000,
0b11101110,
0b00000000,
//blank
0b00000000,
0b00000000,
0b00000000,
0b00000000,
0b00000000,
//A
0b11101110,
0b10101010,
0b11101110,
0b10101010,
0b10101010,
//B
0b11001100,
0b10101010,
0b11101110,
0b10101010,
0b11001100,
//C
0b11101110,
0b10001000,
0b10001000,
0b10001000,
0b11101110,
//D
0b11001100,
0b10101010,
0b10101010,
0b10101010,
0b11001100,
//E
0b11101110,
0b10001000,
0b11101110,
0b10001000,
0b11101110,
//F
0b11101110,
0b10001000,
0b11101110,
0b10001000,
0b10001000,
//G
0b11101110,
0b10001000,
0b10001000,
0b10101010,
0b11101110,
//H
0b10101010,
0b10101010,
0b11101110,
0b10101010,
0b10101010,
//I
0b11101110,
0b01000100,
0b01000100,
0b01000100,
0b11101110,
//J
0b00100010,
0b00100010,
0b00100010,
0b10101010,
0b11101110,
//K
0b10001000,
0b10101010,
0b11001100,
0b11001100,
0b10101010,
//L
0b10001000,
0b10001000,
0b10001000,
0b10001000,
0b11101110,
//M
0b10101010,
0b11101110,
0b11101110,
0b10101010,
0b10101010,
//N
0b00000000,
0b11001100,
0b10101010,
0b10101010,
0b10101010,
//O
0b01000100,
0b10101010,
0b10101010,
0b10101010,
0b01000100,
//P
0b11101110,
0b10101010,
0b11101110,
0b10001000,
0b10001000,
//Q
0b01000100,
0b10101010,
0b10101010,
0b11101110,
0b01100110,
//R
0b11101110,
0b10101010,
0b11001100,
0b11101110,
0b10101010,
//S
0b11101110,
0b10001000,
0b11101110,
0b00100010,
0b11101110,
//T
0b11101110,
0b01000100,
0b01000100,
0b01000100,
0b01000100,
//U
0b10101010,
0b10101010,
0b10101010,
0b10101010,
0b11101110,
//V
0b10101010,
0b10101010,
0b10101010,
0b10101010,
0b01000100,
//W
0b10101010,
0b10101010,
0b11101110,
0b11101110,
0b10101010,
//X
0b00000000,
0b10101010,
0b01000100,
0b01000100,
0b10101010,
//Y
0b10101010,
0b10101010,
0b01000100,
0b01000100,
0b01000100,
//Z
0b11101110,
0b00100010,
0b01000100,
0b10001000,
0b11101110
};
/*/==================================
//timer 0 overflow ISR
interrupt [TIM0_COMP] void timer0_overflow(void)
{
time--;
}*/
// =================================
//UART xmit-empty ISR
interrupt [USART_DRE] void uart_send(void)
begin
t_char = t_buffer[++t_index];
if (t_char == 0)
begin
UCSRB.5=0; //kill isr
t_ready=1; //transmit done
end
else UDR = t_char ; //send the char
end
//==================================
//UART character-ready ISR
interrupt [USART_RXC] void uart_rec(void)
begin
r_char=UDR; //get a char
UDR=r_char; //then print it
//build the input string
if (r_char != '\r') r_buffer[r_index++]=r_char;
else
begin
putchar('\n'); //use putchar to avoid overwrite
r_buffer[r_index]=0x00; //zero terminate
r_ready=1; //signal cmd processor
UCSRB.7=0; //stop rec ISR
end
end
//==================================
//This is the sync generator and raster generator. It MUST be entered from
//sleep mode to get accurate timing of the sync pulses
#pragma warn-
interrupt [TIM1_COMPA] void t1_cmpA(void)
begin
//start the Horizontal sync pulse
PORTD = syncON;
//update the curent scanline number
LineCount ++ ;
//begin inverted (Vertical) synch after line 247
if (LineCount==248)
begin
syncON = 0b00100000;
syncOFF = 0;
end
//back to regular sync after line 250
if (LineCount==251)
begin
syncON = 0;
syncOFF = 0b00100000;
end
//start new frame after line 262
if (LineCount==263)
begin
LineCount = 1;
end
delay_us(2); //adjust to make 5 us pulses
//end sync pulse
PORTD = syncOFF;
if (LineCount<ScreenBot && LineCount>=ScreenTop)
begin
//compute byte index for beginning of the next line
//left-shift 4 would be individual lines
// <<3 means line-double the pixels
//The 0xfff8 truncates the odd line bit
//i=(LineCount-ScreenTop)<<3 & 0xfff8; //
#asm
push r16
lds r12, _LineCount
lds r13, _Linecount+1
ldi r16, 30
sub r12, r16
ldi r16,0
sbc r13, r16
lsl r12
rol r13
lsl r12
rol r13
lsl r12
rol r13
mov r16,r12
andi r16,0xf0
mov r12,r16
pop r16
#endasm
//load 16 registers with screen info
#asm
push r14
push r15
push r16
push r17
push r18
push r19
push r26
push r27
ldi r26,low(_screen) ;base address of screen
ldi r27,high(_screen)
add r26,r12 ;offset into screen (add i)
adc r27,r13
ld r4,x+ ;load 16 registers and inc pointer
ld r5,x+
ld r6,x+
ld r7,x+
ld r8,x+
ld r9,x+
ld r10,x+
ld r11,x+
ld r12,x+
ld r13,x+
ld r14,x+
ld r15,x+
ld r16,x+
ld r17,x+
ld r18,x+
ld r19,x
pop r27
pop r26
#endasm
delay_us(4); //adjust to center image on screen
//blast 16 bytes to the screen
#asm
;but first a macro to make the code shorter
;the macro takes a register number as a parameter
;and dumps its bits serially to portD.6
;the nop can be eliminated to make the display narrower
.macro videobits ;regnum
BST @0,7
IN R30,0x12
BLD R30,6
nop
OUT 0x12,R30
BST @0,6
IN R30,0x12
BLD R30,6
nop
OUT 0x12,R30
BST @0,5
IN R30,0x12
BLD R30,6
nop
OUT 0x12,R30
BST @0,4
IN R30,0x12
BLD R30,6
nop
OUT 0x12,R30
BST @0,3
IN R30,0x12
BLD R30,6
nop
OUT 0x12,R30
BST @0,2
IN R30,0x12
BLD R30,6
nop
OUT 0x12,R30
BST @0,1
IN R30,0x12
BLD R30,6
nop
OUT 0x12,R30
BST @0,0
IN R30,0x12
BLD R30,6
nop
OUT 0x12,R30
.endm
videobits r4 ;video line -- byte 1
videobits r5 ;byte 2
videobits r6 ;byte 3
videobits r7 ;byte 4
videobits r8 ;byte 5
videobits r9 ;byte 6
videobits r10 ;byte 7
videobits r11 ;byte 8
videobits r12 ;byte 9
videobits r13 ;byte 10
videobits r14 ;byte 11
videobits r15 ;byte 12
videobits r16 ;byte 13
videobits r17 ;byte 14
videobits r18 ;byte 15
videobits r19 ;byte 16
clt ;clear video after the last pixel on the line
IN R30,0x12
BLD R30,6
OUT 0x12,R30
pop r19
pop r18
pop r17
pop r16
pop r15
pop r14
#endasm
end
end
#pragma warn+
//==================================
//plot one point
//at x,y with color 1=white 0=black 2=invert
#pragma warn-
void video_pt(char x, char y, char c)
begin
#asm
; i=(x>>3) + ((int)y<<4) ; the byte with the pixel in it
push r16
ldd r30,y+2 ;get x
lsr r30
lsr r30
lsr r30 ;divide x by 8
ldd r12,y+1 ;get y
lsl r12 ;mult y by 16
clr r13
lsl r12
rol r13
lsl r12
rol r13
lsl r12
rol r13
add r12, r30 ;add in x/8
;v2 = screen[i]; r5
;v3 = pos[x & 7]; r6
;v4 = c r7
ldi r30,low(_screen)
ldi r31,high(_screen)
add r30, r12
adc r31, r13
ld r5,Z ;get screen byte
ldd r26,y+2 ;get x
ldi r27,0
andi r26,0x07 ;form x & 7
ldi r30,low(_pos*2)
ldi r31,high(_pos*2)
add r30,r26
adc r31,r27
lpm r6,Z
ld r16,y ;get c
;if (v4==1) screen[i] = v2 | v3 ;
;if (v4==0) screen[i] = v2 & ~v3;
;if (v4==2) screen[i] = v2 ^ v3 ;
cpi r16,1
brne tst0
or r5,r6
tst0:
cpi r16,0
brne tst2
com r6
and r5,r6
tst2:
cpi r16,2
brne writescrn
eor r5,r6
writescrn:
ldi r30,low(_screen)
ldi r31,high(_screen)
add r30, r12
adc r31, r13
st Z, r5 ;write the byte back to the screen
pop r16
#endasm
end
#pragma warn+
//==================================
//draw a symbol on the screen with index c
//c=0: pacer, c=1: check mark, c=2: cross mark
//x and y indicate the symbol's position
void video_putsymbol(char x, char y, char c)
begin
v7 = x;
for (v6=0;v6<4;v6++)
begin
v1 = symbol[c][v6];
v8 = y+v6;
video_pt(v7, v8, (v1 & 0x80)==0x80);
video_pt(v7+1, v8, (v1 & 0x40)==0x40);
video_pt(v7+2, v8, (v1 & 0x20)==0x20);
video_pt(v7+3, v8, (v1 & 0x10)==0x10);
end
end
//==================================
//draw treble clef on the screen
//c=0: right portioin of treble clef, c=1: left portion of treble clef
//x and y indicate the treble clef's position
void video_puthigh(char x, char y, char c)
begin
v7 = x;
for (v6=0;v6<31;v6++)
begin
v1 = high[c][v6];
v8 = y+v6;
video_pt(v7, v8, (v1 & 0x80)==0x80);
video_pt(v7+1, v8, (v1 & 0x40)==0x40);
video_pt(v7+2, v8, (v1 & 0x20)==0x20);
video_pt(v7+3, v8, (v1 & 0x10)==0x10);
video_pt(v7+4, v8, (v1 & 0x08)==0x08);
video_pt(v7+5, v8, (v1 & 0x04)==0x04);
video_pt(v7+6, v8, (v1 & 0x02)==0x02);
video_pt(v7+7, v8, (v1 & 0x01)==0x01);
end
end
//==================================
//draw a note on the screen
//c=0: space, c=1: eighth note, c=2: quarter note, c=3: dotted quarter note
//c=4: half note, c=5: sixteenth note, c=6: dotted half note, c=7: rest, c=8: whole note
//x and y indicate the treble clef's position
void video_putnote(char x, char y, char c)
begin
v7 = x;
for (v6=0;v6<12;v6++)
begin
v1 = notes[c][v6];
v8 = y+v6;
video_pt(v7, v8, (v1 & 0x80)==0x80);
video_pt(v7+1, v8, (v1 & 0x40)==0x40);
video_pt(v7+2, v8, (v1 & 0x20)==0x20);
video_pt(v7+3, v8, (v1 & 0x10)==0x10);
video_pt(v7+4, v8, (v1 & 0x08)==0x08);
video_pt(v7+5, v8, (v1 & 0x04)==0x04);
video_pt(v7+6, v8, (v1 & 0x02)==0x02);
video_pt(v7+7, v8, (v1 & 0x01)==0x01);
end
end
//==================================
// put a big character on the screen
// c is index into bitmap
void video_putchar(char x, char y, char c)
begin
v7 = x;
for (v6=0;v6<7;v6++)
begin
v1 = bitmap[c][v6];
v8 = y+v6;
video_pt(v7, v8, (v1 & 0x80)==0x80);
video_pt(v7+1, v8, (v1 & 0x40)==0x40);
video_pt(v7+2, v8, (v1 & 0x20)==0x20);
video_pt(v7+3, v8, (v1 & 0x10)==0x10);
video_pt(v7+4, v8, (v1 & 0x08)==0x08);
end
end
//==================================
// put a string of big characters on the screen
void video_puts(char x, char y, char *str)
begin
char i ;
for (i=0; str[i]!=0; i++)
begin
if (str[i]>=0x30 && str[i]<=0x3a)
video_putchar(x,y,str[i]-0x30);
else video_putchar(x,y,str[i]-0x40+9);
x = x+6;
end
end
//==================================
// put a small character on the screen
// x-cood must be on divisible by 4
// c is index into bitmap
void video_smallchar(char x, char y, char c)
begin
char mask;
i=((int)x>>3) + ((int)y<<4) ;
if (x == (x & 0xf8)) mask = 0x0f; //f8
else mask = 0xf0;
screen[i] = (screen[i] & mask) | (smallbitmap[c][0] & ~mask);
screen[i+16] = (screen[i+16] & mask) | (smallbitmap[c][1] & ~mask);
screen[i+32] = (screen[i+32] & mask) | (smallbitmap[c][2] & ~mask);
screen[i+48] = (screen[i+48] & mask) | (smallbitmap[c][3] & ~mask);
screen[i+64] = (screen[i+64] & mask) | (smallbitmap[c][4] & ~mask);
end
//==================================
// put a string of small characters on the screen
// x-cood must be on divisible by 4
void video_putsmalls(char x, char y, char *str)
begin
char i ;
for (i=0; str[i]!=0; i++)
begin
if (str[i]>=0x30 && str[i]<=0x3a)
video_smallchar(x,y,str[i]-0x30);
else video_smallchar(x,y,str[i]-0x40+12);
x = x+4;
end
end
//==================================
//return the value of one point
//at x,y with color 1=white 0=black 2=invert
char video_set(char x, char y)
begin
//The following construction
//detects exactly one bit at the x,y location
i=((int)x>>3) + ((int)y<<4) ;
return ( screen[i] & 1<<(7-(x & 0x7)));
end
//==================================
//plot a line
//at x1,y1 to x2,y2 with color 1=white 0=black 2=invert
//NOTE: this function requires signed chars
//Code is from David Rodgers,
//"Procedural Elements of Computer Graphics",1985
void video_line(char x1, char y1, char x2, char y2, char c)
begin
int e;
signed char dx,dy,j, temp;
signed char s1,s2, xchange;
signed char x,y;
x = x1;
y = y1;
dx = cabs(x2-x1);
dy = cabs(y2-y1);
s1 = csign(x2-x1);
s2 = csign(y2-y1);
xchange = 0;
if (dy>dx)
begin
temp = dx;
dx = dy;
dy = temp;
xchange = 1;
end
e = ((int)dy<<1) - dx;
for (j=0; j<dx; j++) // change conditon to j<dx, so only plost till [start, end)
begin
video_pt(x,y,c);
if (e>=0)
begin
if (xchange==1) x = x + s1;
else y = y + s2;
e = e - ((int)dx<<1);
end
if (xchange==1) y = y + s2;
else x = x + s1;
e = e + ((int)dy<<1);
end
video_pt(x,y,c); // insert another video_pt to plot the end point
end
//===============================
//plot a horizontal line across the TV
//at y with color white
void video_hline(char y ){
i = (int)y << 4;
screen[i++] = 0xff;
screen[i++] = 0xff;
screen[i++] = 0xff;
screen[i++] = 0xff;
screen[i++] = 0xff;
screen[i++] = 0xff;
screen[i++] = 0xff;
screen[i++] = 0xff;
screen[i++] = 0xff;
screen[i++] = 0xff;// 10
screen[i++] = 0xff;
screen[i++] = 0xff;
screen[i++] = 0xff;
screen[i++] = 0xff;
screen[i++] = 0xff;
screen[i] = 0xff;// 16
}
//**********************************************************
// -- non-blocking keyboard check initializes ISR-driven
// receive. This routine merely sets up the ISR, which then
//does all the work of getting a command.
void gets_int(void)
begin
r_ready=0;
r_index=0;
UCSRB.7=1;
end
//**********************************************************
// -- nonblocking print: initializes ISR-driven
// transmit. This routine merely sets up the ISR, then
//send one character, The ISR does all the work.
void puts_int(void)
begin
t_ready=0;
t_index=0;
if (t_buffer[0]>0)
begin
putchar(t_buffer[0]);
UCSRB.5=1;
end
end
//==================================
void initialize(){
//init timer 1 to generate sync
OCR1A = lineTime; //One NTSC line
TCCR1B = 9; //full speed; clear-on-match
TCCR1A = 0x00; //turn off pwm and oc lines
TIMSK = 0x10; //enable interrupt T1 cmp
//init ports
DDRD = 0xff; //video out
//D.5 is sync:1000 ohm + diode to 75 ohm resistor
//D.6 is video:330 ohm + diode to 75 ohm resistor
//serial setop for debugging using printf, etc.
UCSRB = 0x18 ;
UBRRL = 103 ;
//initialize synch constants
LineCount = 1;
syncON = 0b00000000;
syncOFF = 0b00100000;
//initialize state
state = MANUAL;
result_state = ERASE_SCREEN;
//initialize the flags
t_sem = 1;
t_lock = 0;
playing_score = 0;
display_score = 0;
draw_clef = 0;
erase = 0;
erase_screen = 0;
draw_done = 0;
start = 2;
display_result = 0;
correct_strike = 2;
check_note = 0;
sound = 0;
// initialize the index
score_index = 0;
display_score_index = 0;
notetable_index = 0;
strike_index = 0;
old_r_index = 0;
soundarray_index = 0;
// choices
score_choice = 'q';
choice_strike = 'q';
keystrike = 'q';
// counter
pace_count = -1;
pacer_count = 0;
playing_duration = 0;
display_duration = 0;
//grade
total_point = 0;
actual_point = 0;
max_point[0] = 0;
max_point[1] = 0;
max_point[2] = 0;
max_point[3] = 0;
max_point[4] = 0;
// coordinate
pacer_x = 18;
pacer_y = 44;
score_x = 30;
score_y = 32;
note_x = 0;
note_y = 0;
check_x = 0;
check_y = 0;
// initialize the hyperten
r_ready=0;
t_ready=1;
t_index = 0;
r_index = 0;
r_buffer[0] = 'n';
//use OC0 (pin B.3) for music
DDRB.3 = 1 ;
soundarray_index = 0;
//Print on HyperTerminal
putsf( "welcome to keyboard mania\n\r");
//Print welcome page on TV Screen
video_puts(13,3,KEYBOARD);
video_puts(70,3,MANIA);
video_putnote(10, 22 , 1);
video_putnote(20, 35 , 2);
video_putnote(30, 25 , 3);
video_putnote(40, 18 , 1);
video_putnote(50, 22 , 2);
video_putnote(60, 18 , 3);
video_putnote(70, 20 , 4);
video_putnote(80, 30 , 5);
video_putnote(90, 16 , 6);
video_putnote(100, 13 , 7);
video_putnote(110, 15 , 8);
video_puthigh(2,59, 0);
video_puthigh(10,59, 1);
video_puts(35,50,ECE476);
video_puts(35,60,FINAL);
video_puts(70,60,PROJ);
video_puts(35,70,YANG);
video_puts(60,70,CHING);
video_puts(95,70,CHANG);
video_puts(35,80,CAROLE);
video_puts(70,80,JEAN);
video_puts(98,80,WU);
//enable sleep mode
MCUCR = 0b10000000;
#asm ("sei");
}
//==================================
// set up the ports and timers
void main(void)
{
initialize();
//The following loop executes once/video line during lines
//1-230, then does all of the frame-end processing
while(1){
//stall here until next line starts
//sleep enable; mode=idle
//use sleep to make entry into sync ISR uniform time
#asm ("sleep");
//display menu through the HyperTerminal on the PC
if ( LineCount == 225 ){ // line 225
switch( state ) {
case MANUAL:
if( t_ready && !t_lock ){ // if the trasmit of the previous one is done
if ( t_sem ){
sprintf(t_buffer, "Choose a score: \n\r "); // t_buffer puts new one into t_buffer
putsf("1. Mary Has a Little Lamb\n\r");
putsf("2. London Bridge Falling Down\n\r");
putsf("3. Twinkle Twinkle Little Star\n\r");
putsf("4. Little Bee\n\r");
puts_int(); // start transmitting
t_sem = 0; // semaphore to lock one of the process
}
else{
gets_int(); // receiving
t_sem = 1;
t_lock = 1; // lock to prevent 2nd entering
}
}
if ( r_ready && t_lock){ // if done receiving from the PC
for( i=0; i<1600; i++) // erase the TV screen
screen[i]=0;
sscanf(r_buffer, "%d\r", &score_choice); // set the value in r_buffer to score_choice
t_lock = 0;
display_score = 1; // set flag to display the score on the TV
if (score_choice > 0 && score_choice < 5 ) // valide choice
state = SCORE;
else{
score_choice = 0;
r_buffer[0] = 'n';
}
}
break;
case SCORE:
if( t_ready && !t_lock ){ // if the transmit of the previous one is done
if ( t_sem ){
sprintf(t_buffer, "enter y to start and q to quit:\n\r");
// t_buffer puts new one into t_buffer
puts_int(); // start transmitting
t_sem = 0; // semaphore to lock one of the process
}
else{
gets_int(); // receiving
t_sem = 1;
t_lock = 1; // lock to prevent 2nd entering
}
}
if ( r_ready && t_lock){ // if done receiving from the PC
sscanf(r_buffer, "%c\r", &choice_strike); // set the value in r_buffer to score_choice
if ( choice_strike == 'y' ){
putsf("start to play the chosen piece\n\r"); // if user decides to play the music
state = PLAYING;
playing_score = 1;
t_lock = 0;
}
else if ( choice_strike == 'q' ){ // or if the user decides to select another score
putsf("abort the chosen piece\n\r");
for ( i=0; i<1600; i++ ) // clear the screen
screen[i] = 0;
state = FINISH;
t_lock = 0;
}
else
t_lock = 0;
}
break;
case PLAYING:
if( t_ready && !t_lock ){
r_buffer[0] = 'n' ; // initialize the first element of r_buffer
gets_int();
t_lock = 1;
}
if ( t_lock ){
if ( r_ready ){ // ternminate
display_score = 0;
playing_score = 0;
display_result = 1;
state = RESULT;
TCCR0 = 0; // stop DDS
t_lock = 0;
}
}
break;
case RESULT:
if( t_ready && !t_lock ){
gets_int();
t_lock = 1;
}
if ( t_lock ){
if ( r_ready ) // ternminate
state = FINISH;
}
break;
case FINISH:
for ( i=0; i<1600; i++ ) // clear the screen
screen[i] = 0;
//initialize state
state = MANUAL;
result_state = ERASE_SCREEN;
//initialize the flags
t_sem = 1;
t_lock = 0;
playing_score = 0;
display_score = 0;
draw_clef = 0;
erase = 0;
erase_screen = 0;
draw_done = 0;
start = 2;
display_result = 0;
correct_strike = 2;
check_note = 0;
sound = 0;
// initialize the index
score_index = 0;
display_score_index = 0;
notetable_index = 0;
strike_index = 0;
old_r_index = 0;
soundarray_index = 0;
// choices
score_choice = 'q';
choice_strike = 'q';
keystrike = 'q';
// counter
pace_count = -1;
pacer_count = 0;
playing_duration = 0;
display_duration = 0;
// coordinate
pacer_x = 18;
pacer_y = 44;
score_x = 30;
score_y = 32;
note_x = 0;
note_y = 0;
check_x = 0;
check_y = 0;
// initialize the hyperten
r_ready=0;
t_ready=1;
t_index = 0;
r_index = 0;
r_buffer[0] = 'n';
//point
total_point = 0;
actual_point = 0;
break;
}
} // line 225
if ( LineCount == 227 ){ // line 227
if ( display_score && ( ( start!=0 ) || ( (start==0) && (pace_count==14) ) ) ){ // display score
note_y = score_y - ((score_stored[score_choice][display_score_index])<< 1) ; // displaying the score according to the index value
note_x = score_x;
display_score_index++;
display_duration = score_stored[score_choice][display_score_index];
score_x += ((display_duration<<2)+(display_duration<<1)); //increment 12 if display_duration==2 increment 18 if display_duration==3
display_score_index++;
}
if ( playing_score ){
pace_count++;
if ( pace_count == 20 && playing_duration == 0 && start == 0){
keystrike = r_buffer[strike_index];
if ( keystrike != 'n' ){ // if strike too early
correct_strike = 0;
}
}
if ( pace_count == 30 ){
pace_count = 0; // reset the pacer
pacer_x += 6;
if ( pacer_x >= 126 ){
pacer_x = 30;
if ( pacer_y == 94 ){
pacer_y = 44;
}
else{
pacer_y = 94;
}
if ( !draw_done ){
erase = 1;
}
}
pacer_count++;
if ( start != 0 ) // for beginning pacing
start--;
else
TCCR0 = 0b00011100; // enable DDS
} // pace_count == 30
if ( pace_count == 5 && start == 0 ){
if ( r_index != old_r_index ) {// key has been pressed
keystrike = r_buffer[old_r_index]; // get the keystrike
sound = 1; // to output sound
OCR0 = soundarray[0];
old_r_index = r_index;
}
else
sound = 0;
if ( playing_duration == 0 ){
if (correct_strike == 2 ){ // if no set value for correct_strike
keystrike = r_buffer[strike_index];
notetable_index = score_stored[score_choice][score_index];
if ( keystrike == notetable[notetable_index] ){
correct_strike = 1;
}
else {
correct_strike = 0;
}
}
if (r_index != 0 ) // if r_index is not 0
r_index--; // decrement the value to save buffer size
r_buffer[r_index] = 'n'; // set the goiong to read value from r_buffer to 'n'
strike_index = r_index; // update strike_index
old_r_index = r_index;
if ( pacer_count >= MAX_PACER || score_stored[score_choice][score_index] == 'q' ){
playing_score = 0;
TCCR0 = 0; // stop DDS
}
score_index++;
playing_duration = score_stored[score_choice][score_index];
score_index++;
check_x = pacer_x;
check_y = pacer_y-30;
check_note = 1;
}
playing_duration--; // decrement
}
} // playing score
if ( display_result ){
if ( actual_point > max_point[score_choice] )
max_point[score_choice] = actual_point;
//convert from integer to string
itoa(actual_point, ap);
itoa(total_point, tp);
itoa(max_point[score_choice], hp);
}// line 227
if ( LineCount == 229 ){// line229
if ( sound && pace_count == 6){
soundarray_index = keystrike & 0x0f;
if (soundarray_index >= 0 && soundarray_index <= 7 && soundarray[soundarray_index]>0) TCCR0 = 0b00011100 ; //not a rest
if (soundarray_index >= 0 && soundarray_index <= 8) OCR0 = soundarray[soundarray_index];
old_r_index = r_index;
}
}//end of line229
if( LineCount == 231 ){ // line 231
if ( erase ){ //if time to erase the score
if ( score_y == 32 ){ // erase upper score
for( i = 50; i< 768; i++ ){ // 50 = 16*3 + 2; 768 = 800 -16*2
screen[i] = 0;
}
}
else{ // erase lower score
for( i = 850; i< 1568; i++ ){ //850 = 800+16*3; 1568 = 1600-16*2
screen[i] = 0;
}
}
erase = 0; // update the flags' value
display_score = 1;
}
else if ( draw_clef ){
if ( score_y == 32 ){ // draw lower score; score_y has been updated
video_puthigh(2,59, 0);
video_puthigh(10,59, 1);
video_hline( 69 );
video_hline( 73 );
video_hline( 77 );
video_hline( 81 );
video_hline( 85 );
}
else{ // draw upper score
video_puthigh(2, 11, 0);
video_puthigh(10,11, 1);
video_hline( 19 );
video_hline( 23 );
video_hline( 27 );
video_hline( 31 );
video_hline( 35 );
if ( start != 0 ){
display_score = 1;
}
}
draw_clef = 0;
}
else if ( display_score && ( ( start!=0 ) || ( (start==0) && pace_count==15) ) ) {
video_putnote(note_x, note_y, display_duration);
if ( note_y == 30 || note_y == 80 ) {
video_line( note_x-2, note_y+9 , note_x+6, note_y+9 , 1 );
}
if ( score_x >= 126 ) { //if should go to next line
score_x = 30;
if ( display_score_index >= MAX_SCORE_INDEX || score_stored[score_choice][display_score_index] == 'q'){
draw_done = 1;
}
if ( score_y == 32 ){
score_y = 82;
// display_score = 0;
}
else{
score_y = 32;
}
draw_clef = 1;
display_score = 0;
}
} // display score
if ( playing_score ){
if ( pace_count == 0 ){ // if time to put pacer
video_putsymbol( pacer_x, pacer_y, 0); // output the pacer
}
if ( check_note ){ // if time to display show correctness
if ( correct_strike ){
actual_point++;
total_point++;
video_putsymbol( check_x, check_y, 1); // correct symbol
}
else{
total_point++;
video_putsymbol( check_x, check_y, 2); // incorrect symbol
}
check_note = 0; // reset the values
correct_strike = 2;
}
}// playing_score
if ( display_result ){
switch ( result_state ){
case ERASE_SCREEN:
for ( i=0; i<1600; i++ ) // clear the screen
screen[i] = 0;
finalscore = (float)(((float)actual_point)/total_point);
result_state = SCORE_DISPLAY;
break;
case SCORE_DISPLAY:
if ( finalscore> 0.9 )
video_puts(25,10,EXCELLENT);
else if (finalscore > 0.7 )
video_puts(25,10,GOOD);
else if (finalscore > 0.5 )
video_puts(25,10,PASS);
else{
video_puts(25,10,FAIL);
}
video_puts(55,20,SCOREDISPLAY);
result_state = HIGH_SCORE;
break;
case HIGH_SCORE:
video_puts(25,40,HIGHEST);
video_puts(75,40,SCOREDISPLAY);
result_state = SCORE_NUMBER;
break;
case SCORE_NUMBER:
video_puts(25,20,YOUR);
video_puts(40,30,OUT);
video_puts(60,30,OF);
video_puts(25,30,ap);
video_puts(75,30,tp);
result_state = NOTE_ONE;
break;
case NOTE_ONE:
video_puts(110,40,hp);
video_putnote(20, 85 , 2);
video_putnote(30, 75 , 3);
video_puthigh(10,12, 1);
result_state = NOTE_TWO;
break;
case NOTE_TWO:
video_putnote(40, 68 , 1);
video_putnote(50, 72 , 2);
video_putnote(60, 68 , 3);
result_state = NOTE_THREE;
break;
case NOTE_THREE:
video_putnote(70, 70 , 4);
video_putnote(80, 80 , 5);
video_putnote(90, 66 , 6);
result_state = NOTE_FOUR;
break;
case NOTE_FOUR:
video_putnote(100, 63 , 7);
video_putnote(110, 65 , 8);
video_puthigh(2,12, 0);
result_state = ERASE_SCREEN;
display_result = 0;
break;
} // switch case
} // display_result
} //line 231
} //while
} //main
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