ECE 476 Final Project, Spring 2003
Cindy Jih :: Esther Jun
Our goals for this project were to implement Frogger on a TV and to incorporate sound. However, we originally envisioned better graphics for our game, but were limited by SRAM and clock speed. Despite these limitations, we are satisfied with our project. We were able to draw every component of the game after resolving many image corruption and flicker issues. We were also able to add sound at the very end despite time constraints.
If we had an MCU with more SRAM and a faster clock speed, we could have better graphics, allowing us to add more features to our game, such as speeding up the cars/logs with each increasing level. We would also like to add better sound effects. Instead of using Timer2, we could implement our sound by generating a sine wave, making the notes more accurate.
Intellectual Property Considerations
For displaying to the TV, we used Professor Land's video code. However, our game was designed solely by us. Although we reused his code, we still had to understand how it was developed.
The following IEEE Code of Ethics were considered: