FROGGER ECE 476 Final Project, Spring 2003 Cindy Jih :: Esther Jun |
Introduction |
Results
Speed of Execution There aren't any noticeable delays with user input and the display. However, there is OCCASSIONAL flicker when we move the frog across the screen because we keep erasing and redrawing the frog in every frame. Although this causes flicker, we must draw the frog in every frame; otherwise, the game loses its interactivity. Accuracy
Video Signal Timing
Music Frequencies
Usability |