Jezzball

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Conclusions

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Results vs. Expectations

Overall we are very pleased with the results of our project. We were able to meet most of our proposed goals, along with many new features that we came up with during the course of our implementation. The features we were able to implement include supporting 10 levels, utilizing mouse input, including sound effects, a neato scoring algorithm and easy to use user interface. We feel that the game we created is simple and fun, (ie simply fun).

Standards

We complied with both NTSC and PS/2 mouse standards for this project. The NTSC Standard for television is used to allow us to generate a signal to the TV. However, we used an approximation to this standard that has already proved to be viable in previous labs. We used the PS/2 mouse standard to be able to read positional data and mouse button status from the optical mouse.

Intellectual Property

As we mentioned before, the original idea for Jezzball was copyrighted by Microsoft in 1992. We do not believe this project violates this copyright as many adaptations of the classic game have already been developed, and our version is not intended to be developed for profit. We also utilized Prof. Land’s video generation code and Chee Ming, Chaw and Elaine Siu’s mouse data acquisition code.

Ethics

While developing our project, we made every attempt to adhere to the IEEE Code of Ethics. A few of the major points that we believe are most pertinent to our project include the following:

1. The implementation of our game was made with the welfare of potential users in mind by providing a relaxing and stimulating game. We also disclosed all safety considerations in this report and take full responsibility of the decisions made in our project.

3. We believe we were honest in disclosing the limitations of our project and game. We stated our results clearly and fully, and tried not to distort our end results.

5. We tried to improve the understanding of the technology utilized in our project by fully describing our development and methods. We tried to explain all the hardware used by this project, and provided a heavily commented listing of our code.

7. We sought out the opinions and ideas of our peers and instructors whenever we required their input. We also were open to any suggestions that were made known to us during the course of our project.

10. We tried to assist other by giving our honest opinion when asked, and by helping others figure out areas where we had more experience.
ECE 476 Yewen Ying, Arthur Zhang