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Introduction to Virtual Pool
in a Box
The virtual pool trainer interfaces with the user through a
real cue stick. The cuestick is attached to a linear potentiometer, which in
turn is attached to a rotary potentiometer. The rotary potentiometer,
simulating the position of the white cueball on the table, detects the direction
of alignment of the cuestick, and hence determines the direction of initial
thrust of the cueball. The linear potentiometer determines the position of the
cuestick relative to the cueball, so that it can be known when the cuestick
strikes the cueball. An accelerometer, attached to the cuestick as well, and
measuring up to 10G measures the acceleration of the cuestick on impact with the
cueball. The whole setup involving the cuestick, potentiometers and the
simulated pool table is shown in the picture below.
The imagery of the cuestick as it rotates and adjusts is
captured on the LCD screen in real time. In addition, the LCD displays the pool
table and balls according to real life proportions. At the start of the game,
the player is able to follow instructions on screen by pressing several buttons
attached to the box containing the LCD. Using these buttons, he is also able to
position the cueball at any position on the table upon the cueball entering the
pockets. Seamless integration of the user inputs and output on the LCD screen
is controlled by the ATMega 32 MCU.
On startup, the player can choose 1 of 2 modes: Training
and Full Game. Training allows the user to choose from 1 up to 5 object balls
for the purpose of practicing. Full game pits 2 players against each other, in
an 8-ball pool game, with a total of 15 object balls on the table, numbered 1 to
15. Complicated background mathematical computations allow the balls to move as
they should in real life, including the effects of friction with the table top,
wall collision and ball collision. In the 8-ball pool game, several rules are
followed, such as allowing the opponent to place the cueball freely upon
“scratch” by one of the players. When 1 player has pocketed 7 of his balls as
well as the number 8 black ball, the game ends.
The best feature of our virtual pool trainer, other than
its reflection of real life pool, is its portability. As can be seen, the LCD
screen, protoboard, press buttons and switches are all incorporated in a small
box. In addition, the simulated table, cuestick and potentiometers certainly
weigh a fraction of a real pool table. For these reasons, we like to call it
“Pool In a Box”.
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